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MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.
Modern GPU Compute and Rendering in Javascript
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Generate Diffuse Textures on Meshes directly in Blender 3D with Stable Diffusion.
cables is a tool for creating beautiful interactive content
Docmost is an open-source collaborative wiki and documentation software. It is an open-source alternative to Confluence and Notion.
Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Datasets and benchmarks for neural Monte Carlo denoising.
Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)
Heightmap isolines geometry generated in a compute shader in TSL
https://instanced-animation.vercel.app/
Examples built with TensorFlow.js
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Three.js library for fracturing and slicing meshes in real time.
A Three.js mesh morph modifier
An attempt at reproducing unreal nanite in threejs
Convert Quixel assets into Three.js compatible PBR materials
Finite state machines for building accessible design systems and UI components. Works with modern frameworks, and even just Vanilla JS
Qodo-Cover: An AI-Powered Tool for Automated Test Generation and Code Coverage Enhancement! 💻🤖🧪🐞