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Merge pull request #789 from Devsh-Graphics-Programming/ngfx-si-cmake
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Original file line number | Diff line number | Diff line change |
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option(NBL_BUILD_WITH_NGFX "Enable NGFX build" OFF) | ||
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# NOTE: on windows default installation path is: | ||
# "C:/Program Files/NVIDIA Corporation/Nsight Graphics <version>/SDKs/NsightGraphicsSDK" <- define as "NGFX_SDK" environment variable | ||
# then you can pick SDK version with "NGFX_SDK_VERSION" cache variable (CMake GUI list supported) | ||
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if(NBL_BUILD_WITH_NGFX) | ||
if(NOT DEFINED ENV{NGFX_SDK}) | ||
message(FATAL_ERROR "\"NGFX_SDK\" environment variable must be defined to build with NBL_BUILD_WITH_NGFX enabled!") | ||
endif() | ||
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set(NGFX_SDK "$ENV{NGFX_SDK}") | ||
cmake_path(NORMAL_PATH NGFX_SDK OUTPUT_VARIABLE NGFX_SDK) | ||
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if(NOT EXISTS "${NGFX_SDK}") | ||
message(FATAL_ERROR "Found \"NGFX_SDK\" environment variable but it is invalid, env:NGFX_SDK=\"${NGFX_SDK}\" doesn't exist!") | ||
endif() | ||
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file(GLOB ENTRIES "${NGFX_SDK}/*") | ||
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set(NGFX_VERSIONS "") | ||
foreach(ENTRY ${ENTRIES}) | ||
if(IS_DIRECTORY ${ENTRY}) | ||
list(APPEND NGFX_VERSIONS ${ENTRY}) | ||
endif() | ||
endforeach() | ||
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if(NOT NGFX_VERSIONS) | ||
message(FATAL_ERROR "Could not find any NGFX SDK Version!") | ||
endif() | ||
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list(TRANSFORM NGFX_VERSIONS REPLACE "${NGFX_SDK}/" "") | ||
list(SORT NGFX_VERSIONS) | ||
list(GET NGFX_VERSIONS -1 LATEST_NGFX_VERSION) | ||
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# on the cache variable init pick the latest version, then let user pick from list | ||
set(NGFX_SDK_VERSION "${LATEST_NGFX_VERSION}" CACHE STRING "NGFX SDK Version") | ||
set_property(CACHE NGFX_SDK_VERSION PROPERTY STRINGS ${NGFX_VERSIONS}) | ||
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set(NGFX_SDK_VERSION "$CACHE{NGFX_SDK_VERSION}") | ||
set(NGFX_SDK_BASE "${NGFX_SDK}/${NGFX_SDK_VERSION}") | ||
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# TODO: wanna support more *host* platforms? (*) | ||
# NOTE: also I'm hardcoding windows x64 library requests till I know the answer for (*) | ||
find_file(NBL_NGFX_INJECTION_HEADER NGFX_Injection.h PATHS ${NGFX_SDK_BASE}/include) | ||
find_file(NBL_NGFX_INJECTION_DLL NGFX_Injection.dll PATHS ${NGFX_SDK_BASE}/lib/x64) | ||
find_file(NBL_NGFX_INJECTION_IMPORT_LIBRARY NGFX_Injection.lib PATHS ${NGFX_SDK_BASE}/lib/x64) | ||
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if(NBL_NGFX_INJECTION_HEADER AND NBL_NGFX_INJECTION_DLL AND NBL_NGFX_INJECTION_IMPORT_LIBRARY) | ||
message(STATUS "Enabled build with NVIDIA Nsight Graphics SDK ${NGFX_SDK_VERSION}\nlocated in: \"${NGFX_SDK_BASE}\"") | ||
else() | ||
message(STATUS "Could not enable build with NVIDIA Nsight Graphics SDK ${NGFX_SDK_VERSION} - invalid components!") | ||
message(STATUS "Located in: \"${NGFX_SDK_BASE}\"") | ||
message(STATUS "NBL_NGFX_INJECTION_HEADER=\"${NBL_NGFX_INJECTION_HEADER}\"") | ||
message(STATUS "NBL_NGFX_INJECTION_DLL=\"${NBL_NGFX_INJECTION_DLL}\"") | ||
message(STATUS "NBL_NGFX_INJECTION_IMPORT_LIBRARY=\"${NBL_NGFX_INJECTION_IMPORT_LIBRARY}\"") | ||
message(FATAL_ERROR "You installation may be corupted, please fix it and re-run CMake or disable NBL_BUILD_WITH_NGFX!") | ||
endif() | ||
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add_library(ngfx INTERFACE) | ||
target_sources(ngfx INTERFACE "${NBL_NGFX_INJECTION_HEADER}") | ||
target_include_directories(ngfx INTERFACE "${NGFX_SDK_BASE}/include") | ||
target_link_libraries(ngfx INTERFACE "${NBL_NGFX_INJECTION_IMPORT_LIBRARY}") | ||
target_link_options(ngfx INTERFACE "/DELAYLOAD:NGFX_Injection.dll") | ||
target_compile_definitions(ngfx INTERFACE NGFX_INJECTION_DLL_DIR="${NGFX_SDK_BASE}/lib/x64") | ||
target_compile_definitions(ngfx INTERFACE NGFX_VERSION="${NGFX_SDK_VERSION}") | ||
endif() |
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