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Merge pull request #39 from FSGModding/electron_to_v22
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Update Electron to v22 (and others)
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jtsage authored Jan 13, 2023
2 parents 1a5a6c3 + 272164c commit 4afea2a
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5 changes: 5 additions & 0 deletions modAssist_main.js
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Expand Up @@ -26,6 +26,11 @@ const crashLog = path.join(app.getPath('userData'), 'crash.log')
let updaterInterval = null

log.log.info(`ModAssist Logger: ${app.getVersion()}`)
log.log.info(` - Node.js Version: ${process.versions.node}`)
log.log.info(` - Electron Version: ${process.versions.electron}`)
log.log.info(` - Chrome Version: ${process.versions.chrome}`)



process.on('uncaughtException', (err, origin) => {
const rightNow = new Date()
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4 changes: 2 additions & 2 deletions package.json
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@@ -1,6 +1,6 @@
{
"name": "fsg-mod-assistant",
"version": "1.7.1",
"version": "1.8.0",
"description": "FSG Farm Sim Mod Assistant",
"main": "modAssist_main.js",
"homepage": "https://github.com/FSGModding/FSG_Mod_Assistant#readme",
Expand All @@ -25,7 +25,7 @@
"devDependencies": {
"@babel/core": "^7.19.1",
"@babel/eslint-parser": "^7.19.1",
"electron": "^20.2.0",
"electron": "^22.0.0",
"electron-builder": "^23.3.3",
"eslint": "^8.24.0"
},
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8 changes: 4 additions & 4 deletions renderer/a_changelog.html
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Expand Up @@ -42,14 +42,14 @@ <h2 class="ps-2 mastHead"><l10n name="app_name"></l10n> <l10n class="ver" name="
<div class="row">
<div class="col-auto"><img style="width: auto; height: 200px" src="img/sidebar.png"></div>
<div class="col">
<h4>1.6.1</h4>
<h4>1.8.0 (since 1.5.0)</h4>
<ul>
<li>UPDATE: update all Dependencies</li>
<li>BIG FIX: Fix autoupdater. v1.6.x has been removed totally. v1.7.0 was the fix</li>
<li>ADD: pt.json Localization (thanks RagagelesOficial)</li>
<li>FIX: Count all mods in all folders prior to testing scan</li>
<li>ADD: Tag Line / Description for each collection</li>
<li>ADD: Scrollbar in main window (custom)</li>
</ul>
<h4>1.6.0 (since 1.5.0)</h4>
<ul>
<li>ADD: Right click menu on "Find All" screen to select a specific instance of a mod in main window</li>
<li>ADD: Progress meter on loading screens, use MB instead of Bytes where applicable</li>
<li>FIX: Mod Download now fails intelligently</li>
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