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util.DecalEx complains about bone access when placing on entities with developer 1
#6164
opened Jan 30, 2025 by
homonovus
Lighting effects not working in Linux x64 branch after 2025.01.29
#6163
opened Jan 30, 2025 by
crosscoder1
Linux crashing after 01-29-2025 update
Crash
The issue is a "random" runtime crash.
Platform: Linux
The issue specifically occurs on Linux platforms.
Barney missing Episodic animations, gestures & postures
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6159
opened Jan 29, 2025 by
thomas0318e
Compressed Maps Causes Gmod To Stutter When Playing Packed Sounds
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
#6155
opened Jan 23, 2025 by
notkoen
Particles going over limit and not rendering in multiplayer.
#6151
opened Jan 16, 2025 by
funkynuggets
Going through trigger_changelevel with any bone manipulations causes the player model to explode to absurd proportions
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
Net compat
This issue requires breaking network compatibility to solve so it will be queued.
#6147
opened Jan 12, 2025 by
littlebabyman
Intermittent crash seemingly related to "CBaseClientState::ConnectionStart"
Crash
The issue is a "random" runtime crash.
#6144
opened Jan 11, 2025 by
IcyStarFrost
snd_restart
Causing crashes on linux
Platform: Linux
#6140
opened Jan 4, 2025 by
wrefgtzweve
The phong is always tinted by the brightness of the base texture on LightmappedGeneric
Shaders
The issue relates to shaders.
#6132
opened Dec 23, 2024 by
dmitykorolev2009
Using EnableMatrix with a Y Axis inverted Matrix doesn't seem to work anymore.
#6125
opened Dec 18, 2024 by
MagentaIris
Luajit is broken on linux, producing invalid bytecode
Dependency: LuaJIT
Issue is with LuaJIT
#6119
opened Dec 15, 2024 by
Srlion
HL2 Zombie only deal the damage set in "sk_zombie_dmg_one_slash" for all of its attacks even when using both hands
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6115
opened Dec 13, 2024 by
IBRS-4Ever
HL1 Crowbar using TF2 Crowbar sound
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6112
opened Dec 10, 2024 by
Hauwler
EFL_KEEP_ON_RECREATE_ENTITIES flag causes entity duplication during game.CleanUpMap()
#6105
opened Dec 8, 2024 by
Riddle1001
WEAPON:Clip1 and WEAPON:Clip2 not being networked to spectating players creates logic errors
Net compat
This issue requires breaking network compatibility to solve so it will be queued.
#6100
opened Dec 4, 2024 by
T-Rizzle12
Localization issues: not enough space, localization override from another file, etc.
#6096
opened Nov 28, 2024 by
Satton2
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