This is me finally getting back to my game. Trying to use what i've learned and make a better more modular approach while recycling some of the more involved elements of my game.
- Animation Keyframing
- Better Render loop
- Chunking / Quad-tree
- Pathing
- Overarching "Game" class to provide global ownership
- Focus on Refactorability
- Less Hardcoded game and more templateable elements
- Style guide
- Better Folder Structure for organization