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Gabe-Kubiak/auto

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This is me finally getting back to my game. Trying to use what i've learned and make a better more modular approach while recycling some of the more involved elements of my game.

Key Concepts

  • Animation Keyframing
  • Better Render loop
    • Chunking / Quad-tree
  • Pathing
  • Overarching "Game" class to provide global ownership
  • Focus on Refactorability
    • Less Hardcoded game and more templateable elements
    • Style guide
  • Better Folder Structure for organization

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