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GA-SDK-CPP

GameAnalytics C++ SDK

Documentation can be found here.

Supported platforms:

  • Mac OSX
  • Windows 32-bit and 64-bit
  • Linux

Dependencies

  • python 3.6 or higher
  • cmake 3.20 or higher
  • Mac: XCode
  • Windows: Visual Studio 2017 or later
  • Linux: clang or gcc

Changelog

See the full CHANGELOG for detailed version history.

How to build

Run setup.py with the required argument for your platform:

python setup.py --platform {linux_x64,linux_x86,osx,win32,win64,uwp} [--cfg {Release,Debug}] [--build] [--test] [--coverage]

The following arguments are supported:

  • linux_x64
  • linux_x86
  • osx
  • win32
  • win64

The generated project can be found inside the build folder.

Lib Dependencies

  • crossguid (as source) - Cross platform library to generate a Guid.
  • cryptoC++ (as source) - collection of functions and classes for cryptography related tasks.
  • curl (as binary) - library used to make HTTP requests.
  • nlohmann json (as source) - lightweight C++ library for manipulating JSON values including serialization and deserialization.
  • openssl (as binary) - used by curl to make HTTPS requests.
  • SQLite (as source) - SQLite is a software library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine.

as source means the dependency will be compiled with the project itself, as binary means the dependency is prebuild and will be linked to the project

Usage of the SDK

Remember to include the GameAnalytics header file wherever you are using the SDK:

 #include "GameAnalytics/GameAnalytics.h"

Custom log handler

If you want to use your own custom log handler here is how it is done:

void logHandler(const char *message, gameanalytics::EGALoggerMessageType type)
{
    // add your logging in here
}

gameanalytics::GameAnalytics::configureCustomLogHandler(logHandler);

Configuration

Example:

 gameanalytics::GameAnalytics::setEnabledInfoLog(true);
 gameanalytics::GameAnalytics::setEnabledVerboseLog(true);

 gameanalytics::GameAnalytics::configureBuild("0.10");

 {
     std::vector<std::string> list;
     list.push_back("gems");
     list.push_back("gold");
     gameanalytics::GameAnalytics::configureAvailableResourceCurrencies(list);
 }
 {
     std::vector<std::string> list;
     list.push_back("boost");
     list.push_back("lives");
     gameanalytics::GameAnalytics::configureAvailableResourceItemTypes(list);
 }
 {
     std::vector<std::string> list;
     list.push_back("ninja");
     list.push_back("samurai");
     gameanalytics::GameAnalytics::configureAvailableCustomDimensions01(list);
 }
 {
     std::vector<std::string> list;
     list.push_back("whale");
     list.push_back("dolphin");
     gameanalytics::GameAnalytics::configureAvailableCustomDimensions02(list);
 }
 {
     std::vector<std::string> list;
     list.push_back("horde");
     list.push_back("alliance");
     gameanalytics::GameAnalytics::configureAvailableCustomDimensions03(list);
 }

Initialization

Example:

 gameanalytics::GameAnalytics::initialize("<your game key>", "<your secret key");

Send events

Example:

 gameanalytics::GameAnalytics::addDesignEvent("testEvent");
 gameanalytics::GameAnalytics::addBusinessEvent("USD", 100, "boost", "super_boost", "shop");
 gameanalytics::GameAnalytics::addResourceEvent(gameanalytics::Source, "gems", 10, "lives", "extra_life");
 gameanalytics::GameAnalytics::addProgressionEvent(gameanalytics::Start, "progression01", "progression02");