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Document more EE-specific script actions #188

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merged 1 commit into from
Feb 6, 2025

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Argent77
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@Argent77 Argent77 commented Feb 6, 2025

Added descriptions for:

  • 375 SetNoWaitX(I:SetReset*Boolean)
  • 382 JoinPartyOverride()
  • 406 ContinueGame(I:State*Boolean)
  • 408 DisplayStringPointLog(P:Location*,I:Strref*)
  • 417 SetNamelessDisguise(I:DisguiseNum*Disguise)
  • 447 TimedMoveToPoint(P:Point*,I:Time*)

Added descriptions for:
- 375 SetNoWaitX(I:SetReset*Boolean)
- 382 JoinPartyOverride()
- 406 ContinueGame(I:State*Boolean)
- 408 DisplayStringPointLog(P:Location*,I:Strref*)
- 417 SetNamelessDisguise(I:DisguiseNum*Disguise)
- 447 TimedMoveToPoint(P:Point*,I:Time*)
@lynxlynxlynx
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Cool, thanks! I thought SetNoWaitX might defang Wait calls for the creature, but where would that even be useful? So it's good to know it's a noop.

@lynxlynxlynx lynxlynxlynx merged commit e4e4574 into Gibberlings3:master Feb 6, 2025
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2 participants