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When Trying to run the demo project got attached error #210

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masudme09 opened this issue May 24, 2022 · 4 comments
Open

When Trying to run the demo project got attached error #210

masudme09 opened this issue May 24, 2022 · 4 comments

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@masudme09
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masudme09 commented May 24, 2022

image

I have tried to follow the tutorial and it turns out that when deploying to quest 2, controllers were disabled.

@BastiaanOlij
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That would suggest using the demo with an older version of the plugin. Try getting the latest pre-release from the releases page and see if that solves your issue

@tcrass
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tcrass commented Oct 2, 2022

Just tried running the demo in Godot 3.5.1 and encountered the same problem as masudme09, no matter whether I use the latest openxr-plugin release (Godot OpenXR 1.3.0) or the latest pre-release (Automatic build for changeset b7dcedd)...

Any further ideas?

Cheers --
Torsten

@Bauxitedev
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To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in godot_openxr_1.3.0\addons\godot-openxr\bin\win64\) in the addons\godot-openxr\bin\win64 folder.

@tcrass
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tcrass commented Oct 25, 2022

To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in godot_openxr_1.3.0\addons\godot-openxr\bin\win64\) in the addons\godot-openxr\bin\win64 folder.

Thanks, I'll try this as soon as I'll find time to play around with Godot again. I'll also try to figure out if there's a similar fix for Linux.

Cheers --
Torsten

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