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OpenXR Failed to initialize GLAD When using Thread Model: Multithreaded
#240
opened Dec 13, 2022 by
Jatoxo
Re-export the valve_hand_models to compress the extremely large textures
#237
opened Oct 21, 2022 by
goatchurchprime
Hidden gdns parameters can be lost and cause impossible to fix bugs such as two left hands
#234
opened Oct 14, 2022 by
goatchurchprime
The sound is played on the wrong audio device when launch via Air Link with Oculus SDK
discussion
Something we need to discuss
documentation
Improvements or additions to documentation
Oculus
Related to Oculus Runtime (including mobile)
#228
opened Jul 29, 2022 by
graynk
Godot 3.4.4 Native Vive Focus 3 Support
android
Applies specifically to Android OS
enhancement
New feature or request
#226
opened Jul 25, 2022 by
Psychophylaxis2
ARVRCamera at 45 degree angle and won't recenter (Meta Quest)
bug
Something isn't working
Oculus
Related to Oculus Runtime (including mobile)
#225
opened Jul 17, 2022 by
Ongnissim
Add support for OpenXR Scene API
android
Applies specifically to Android OS
Oculus
Related to Oculus Runtime (including mobile)
#219
opened Jul 4, 2022 by
m4gr3d
Feature request: lower level OpenXR-centric hand tracking API
#206
opened May 9, 2022 by
goatchurchprime
Saving the hand_mesh.gd file overwrites the hand=1 setting in right_hand_mesh.tscn
#205
opened May 8, 2022 by
goatchurchprime
Application crashes following first successful run (Linux/SteamVR)
#202
opened Apr 14, 2022 by
hellocld
Publish Godot OpenXR Android libraries to MavenCentral
android
Applies specifically to Android OS
enhancement
New feature or request
#191
opened Mar 16, 2022 by
m4gr3d
1 of 4 tasks
[BUG] ARVRController is never bound to controllers
bug
Something isn't working
SteamVR
Related to SteamVR
#184
opened Mar 9, 2022 by
MagicCraftMaster
Missing API functions throwing errors when running on PC without VR
#183
opened Mar 7, 2022 by
goatchurchprime
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