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Hello! I recently updated OpenXR and OpenXRTools to their most recent versions, and now when I run my project my view is about 45 degrees from where it was prior to updating, and centering by holding the Oculus button does nothing within the game world.
I'm using a stationary boundary, and I believe that I was on 1.20 prior to the update.
The text was updated successfully, but these errors were encountered:
I'm finding the same thing. I didn't notice it until this morning because it seems to be related to the guardian somehow.
I confirmed it's a fairly recent issue, and I'm going to slice the automated builds to find when it turned up.
--UPDATE--
I can confirm that the automated build for changeset eb9d15c works; and the subsequent automated build for changeset 48c3d72 fails. There are however three changes in-between. I'm going to have to transition from testing the automated builds to building each of the changes.
--UPDATE 2--
It seems to come in with change 02f9d56 "Update OpenXR to 1.0.24 and Oculus SDK to 40.0.0"
Yes, seems to only happen with stationary guardian. Replicated with a test cube at 0,1.5,-5, which appears 45° to the right. After switching to roomscale it's directly in front as it should be.
Hello! I recently updated OpenXR and OpenXRTools to their most recent versions, and now when I run my project my view is about 45 degrees from where it was prior to updating, and centering by holding the Oculus button does nothing within the game world.
I'm using a stationary boundary, and I believe that I was on 1.20 prior to the update.
The text was updated successfully, but these errors were encountered: