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Godot crashes when I open the project. #227
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I believe you're just seeing the large startup delay while it converts the valve hand images (50MB of jpg and png images) into textures. I avoid importing the valve hand models for that reason, and instead use the godot-xr-tools hands which are tiny (50KB meshes). It would also be possible to resize the valve-hand texture images to lower resolution (such as 1K x 1K) to save space and make the initial import roughly 16 times faster. |
So, how do I go about importing the godot-Xr-tools
…On Fri, Jul 29, 2022 at 6:39 PM Malcolm Nixon ***@***.***> wrote:
I believe you're just seeing the large startup delay while it converts the
valve hand images (50MB of jpg and png images) into textures.
I avoid importing the valve hand models for that reason, and instead use
the godot-xr-tools hands which are tiny (50KB meshes).
It would also be possible to resize the valve-hand texture images to lower
resolution (such as 1K x 1K) to save space and make the initial import
roughly 16 times faster.
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Godot-xr-tools is available on the asset library (2.5.0 as of writing this). Once imported I tend to make a player rig as follows:
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After I installed the addon into a project then I open it, godot freezes and very slowly loads these “vr_glove” assets like normals and color.
The only thing it tells me is this:
After some time the project dose load, and godot continues as normal, but it’s every time I open the project. I’d like to know what is causing it, or did I mess it up. Do I have to download the hand models myself?
I’m on a a 64 bit windows pc if that helps too.
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