You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Assuming that the OpenXR skeletal input system also works with with controllers that aren't the index controllers, would it be possible for there to be a node that is a part of the XROrigin node that exposes copies or raw output data that can be used to apply to hand rig positions and rotations, or at the minimum, expose finger curl data that can be used to pose hands that don't conform to the OpenXR specifications on skeletal tracking?
The text was updated successfully, but these errors were encountered:
Assuming that the OpenXR skeletal input system also works with with controllers that aren't the index controllers, would it be possible for there to be a node that is a part of the XROrigin node that exposes copies or raw output data that can be used to apply to hand rig positions and rotations, or at the minimum, expose finger curl data that can be used to pose hands that don't conform to the OpenXR specifications on skeletal tracking?
The text was updated successfully, but these errors were encountered: