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Roller_Ball

Information

Simple rollar ball game built with unity3d game development engine. If you are interested in contributing to make this project then please follow code-style and contribution steps.

Installation

Steps

Step 1:

Download or clone this repo by using the link below:

https://github.com/Google-Developer-Student-Club-RAIT/Roller_Ball_Unity3d.git 

Step 2:

Open it in the Unity IDE.

Technology and tools used.

  1. C#
  2. Unity3d
  3. blender 3d for modeling & animation

Apk Link:

Click here

Step to Contribute

Click here

1. Fork this repository.

2. Clone your forked copy of the project.

git clone https://github.com/Google-Developer-Student-Club-RAIT/Roller_Ball_Unity3d.git 

3. Navigate to the project directory 📁 .

cd Roller_Ball_Unity3d

4. Add a reference(remote) to the original repository.

git remote add upstream https://github.com/Google-Developer-Student-Club-RAIT/Roller_Ball_Unity3d

5. Check the remotes for this repository.

git remote -v

6. Always take a pull from the upstream repository to your master branch to keep it at par with the main project(updated repository).

git pull upstream main

7. Create a new branch.

git checkout -b <your_branch_name>

8. Perform your desired changes to the code base.

9. Track your changes:heavy_check_mark: .

git add . 

10. Commit your changes .

git commit -m "Relevant message"

11. Push the committed changes in your feature branch to your remote repo.

git push -u origin <your_branch_name>

12. To create a pull request, click on compare and pull requests. Please ensure you compare your feature branch to the desired branch of the repository you are supposed to make a PR to.

13. Add appropriate title and description to your pull request explaining your changes and efforts done.

14. Click on Create Pull Request.

15 Congratulations! You have made a PR. Sit back patiently and relax while your PR is reviewed.

Code-Style

// make wiki guide page for kotlin code-style

Game Images

Contributors

Contact

Maintainer : [email protected]

LICENSE

Copyright (c) GDSC Rait. All rights reserved. Licensed under the MIT License

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