Releases: HalfPixelStudios/hectic_dungeon
Releases · HalfPixelStudios/hectic_dungeon
69 commits
What's Changed
- player movement + leafwing input by @MrPicklePinosaur in #1
- added animation by @nithinmuthukumar in #2
- gh pr merge by @nithinmuthukumar in #3
- nithin/enemies by @nithinmuthukumar in #4
- nithin/move queue by @nithinmuthukumar in #5
- use gizmos by @MrPicklePinosaur in #6
- tiled map by @MrPicklePinosaur in #7
- grid rework and collision loading by @MrPicklePinosaur in #9
- a star pathfinding by @MrPicklePinosaur in #10
- daniel/sprite recolor by @MrPicklePinosaur in #12
- load spawn points from ldtk by @MrPicklePinosaur in #14
- attack pattern by @MrPicklePinosaur in #15
- grid rewrite by @MrPicklePinosaur in #17
- new animation system by @MrPicklePinosaur in #16
- player attack by @MrPicklePinosaur in #18
- attack system refactor by @MrPicklePinosaur in #19
- damage system refactor by @MrPicklePinosaur in #20
- merge into one tilesheet by @MrPicklePinosaur in #21
- enemy attacking by @MrPicklePinosaur in #25
- weapon system + prefab loading by @MrPicklePinosaur in #27
- collapsable floor by @MrPicklePinosaur in #29
- daniel/arrow trap by @MrPicklePinosaur in #30
- turn system by @MrPicklePinosaur in #31
- second level by @MrPicklePinosaur in #33
- attack animation by @MrPicklePinosaur in #34
- player state fix by @MrPicklePinosaur in #35
- movement indicator by @MrPicklePinosaur in #36
- projectile animations by @MrPicklePinosaur in #37
- big brain ai by @MrPicklePinosaur in #38
- dropped item pickup by @MrPicklePinosaur in #39
- unwrap or continue/return macros by @MrPicklePinosaur in #40
- unify map constants by @MrPicklePinosaur in #42
- floating text ui by @MrPicklePinosaur in #41
- migrate to 0.8 by @MrPicklePinosaur in #44
- bandit hideout dungeon design by @MrPicklePinosaur in #43
- sprite and layer constants by @MrPicklePinosaur in #45
- bandit camp enemies by @MrPicklePinosaur in #46
- destructible objects by @MrPicklePinosaur in #47
- sprite outline material by @MrPicklePinosaur in #13
- daniel/loottable by @MrPicklePinosaur in #48
- player classes by @MrPicklePinosaur in #49
- preliminary buff system by @nithinmuthukumar in #52
- Ingame health UI by @MrPicklePinosaur in #50
New Contributors
- @MrPicklePinosaur made their first contribution in #1
- @nithinmuthukumar made their first contribution in #2
Full Changelog: https://github.com/HalfPixelStudios/hectic_dungeon/commits/v0.069