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Releases: Hellzbellz123/AspenHalls

Aspenhalls v0.0.5 Release

02 Nov 20:10
69f7f67
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What's Changed

full game loop added. still no progression and not much personalization.

no ios/macos binaries because i don't have apple hardware.
https://www.apple.com/legal/sla/docs/xcode.pdf

hopefully apples recent "change of heart" towards side-loading will prove fruitful.

Its Alive, prerelease alpha too test V0.0.5-alpha

26 Oct 05:19
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Project was renamed too aspenhalls, added in a boss enemy and some other small touches.
still needs plenty of polish but there is atleast something there too show

Full Changelog: v0.0.4-prerelease...v0.0.5-alpha/

Vanilla Coffee V0.0.4

24 Dec 04:55
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this is a mostly functional MVP, there still needs to be some UI built, and a few other bits and bobs that could be added, but its "playable" go grab a weapon from the room on the left and then go outside and try to survive,

macos binaries are untested because i dont have apple hardware, is built in a docker container, macos build is also not built in release mode

What's Changed

  • bevy 0.9 update, heron is no longer used, "more consistent code structure?" by @Hellzbellz123 in #2
  • big_brain actually works. skeleton ai will probably be close to final for a slime enemy by @Hellzbellz123 in #3

+lots more that was untracked in git 😬
Full Changelog: v0.0.3-prerelease...v0.0.4-prerelease

test release for frenz

13 Sep 07:23
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Pre-release

simple release with collisions and a map, still not much too actually do.