Releases: Hellzbellz123/AspenHalls
Aspenhalls v0.0.5 Release
What's Changed
full game loop added. still no progression and not much personalization.
no ios/macos binaries because i don't have apple hardware.
https://www.apple.com/legal/sla/docs/xcode.pdf
hopefully apples recent "change of heart" towards side-loading will prove fruitful.
- update release branch with changes since v0.0.4 by @Hellzbellz123 in #6
Full Commit log: v0.0.4-prerelease...v0.0.5
Its Alive, prerelease alpha too test V0.0.5-alpha
Project was renamed too aspenhalls, added in a boss enemy and some other small touches.
still needs plenty of polish but there is atleast something there too show
Full Changelog: v0.0.4-prerelease...v0.0.5-alpha/
Vanilla Coffee V0.0.4
this is a mostly functional MVP, there still needs to be some UI built, and a few other bits and bobs that could be added, but its "playable" go grab a weapon from the room on the left and then go outside and try to survive,
macos binaries are untested because i dont have apple hardware, is built in a docker container, macos build is also not built in release mode
What's Changed
- bevy 0.9 update, heron is no longer used, "more consistent code structure?" by @Hellzbellz123 in #2
- big_brain actually works. skeleton ai will probably be close to final for a slime enemy by @Hellzbellz123 in #3
+lots more that was untracked in git 😬
Full Changelog: v0.0.3-prerelease...v0.0.4-prerelease
test release for frenz
simple release with collisions and a map, still not much too actually do.