AnimHost connects animation generators to Digital Content Creation applications, on-set tools like VPET or Game Engines in general. It explores enhanced XR production processes for animated films, utilising machine learning with a “fair use of data” and an “artists in the loop” approach.
AninHost web site: https://research.animationsinstitut.de/animhost
Follow these steps to set up the project on your local machine:
- Clone the repository You can clone the repository and it's submodules by running the following command in your terminal:
git clone --recurse-submodules https://github.com/FilmakademieRnd/AnimHost.git
- Navigate to the project directory - Change your current directory to the project directory:
cd AnimHost
- Create a build directory - Create a new directory named
build
in the project directory:mkdir build
- Navigate to the build directory - Change your current directory to the
build
directory:cd build
- Run CMake - Run CMake to generate the build files, specifying Visual Studio as the generator. This project uses vcpkg for third-party dependencies, so this step might take some time. Replace
../AnimHost
with the path to the source code if it's not in the parent directory:cmake -G "Visual Studio 17 2022" ../AnimHost
- Build the project - Finally, you can build the project using the generated build files. You can specify the configuration (Debug, Release, etc.) with the
--config
option:cmake --build . --config Release
AnimHost is a development by Filmakademie Baden-Wuerttemberg, Animationsinstitut R&D Labs in the scope of the EU funded project MAX-R (101070072).
This project has received funding from the European Union's Horizon Europe Research and Innovation Programme under Grant Agreement No 101070072 MAX-R.
AnimHost is a open-sorce development by Filmakademie Baden-Wuerttemberg's Animationsinstitut.
The framework is licensed under MIT. See License info file for more details.