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wpe-testbed-wayland

Description

An application that simulates WPE WebKit rendering/composition using OpenGL / Wayland / GBM / EGL.

Prerequisites (imx8mp specific)

Be sure to activate export ETNA_MESA_DEBUG=linear_pe. Now you can run the benchmarks in the scripts/ folders.

Prerequisites (imx6?? specific)

TODO: Ask Pablo.

Build

Build using cmake - should produce a wpe-testbed-wayland binary.

Using it

The testbed application contains many flags, to simulate the way WPE is rendering. Many different combinations can be tested. Get inspiration from the test scripts in the scripts subdirectory.

To be close to the current WPE way of rendering be sure to pass these options: --linear-filter, --depth, --blend, --explicit-sync, --rbo, --fences, --opaque. To test the "new way" of texture uploading, additionally pass --dmabuf-tiles, --tile-update-method mmap, --tile-buffer-modifier vivante-super-tiled and --neon.

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