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Fixed DEHACKED sprite changes not working
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Evghenii committed Sep 8, 2024
1 parent c1d2229 commit 1a853b3
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Showing 2 changed files with 2 additions and 2 deletions.
3 changes: 2 additions & 1 deletion src/d_main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3047,7 +3047,6 @@ void D_DoomMain (void)

Printf ("R_Init: Init %s refresh subsystem.\n", gameinfo.ConfigName.GetChars());
StartScreen->LoadingStatus ("Loading graphics", 0x3f);
P_Init ();
R_Init ();

Printf ("DecalLibrary: Load decals.\n");
Expand Down Expand Up @@ -3109,6 +3108,8 @@ void D_DoomMain (void)
Printf ("P_Init: Init Playloop state.\n");
StartScreen->LoadingStatus ("Init game engine", 0x3f);
AM_StaticInit();
P_Init ();
Renderer->Init();

P_SetupWeapons_ntohton();

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1 change: 0 additions & 1 deletion src/r_utility.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -552,7 +552,6 @@ void R_Init ()
R_InitTables ();
R_InitTranslationTables ();
R_SetViewSize (screenblocks);
Renderer->Init();
}

//==========================================================================
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