v1.4.15
Misc:
- Bouncing projectiles will now spawn decals on walls.
Bug fixes:
- Default bots will no longer crash the game when
bot_disablenodes
istrue
. - Fixed black pixels instead of transparency on AMD videocards. This involved changing shaders in engine. As a result, old shader mods won't work properly anymore.
- Fixed quake movement characters playing run animation when stationary.
- Fixed toggle crouching not working properly in singleplayer.
- Fixed quake movement friction and acceleration on floors with increased friction.
- Fixed attack z offset when crouching.
Modding:
- Negative
Player.AttackZOffset
makes attacks spawn relative toPlayer.ViewHeight
instead of actor center. This way you can achieve consistent attack Z when crouching. - Added
RGF_EXTRATRAIL
flag for A_RailAttack. With this flag the function will spawn one extra trail actor at the end of the trail. - Added
nofilter *texture*
keyword to GLDEFS. This keyword disables texture filtering for given texture. This can be used on model textures too, just make sure to provide full texture path.