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v1.4.15

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@IgeNiaI IgeNiaI released this 31 Aug 15:50
· 63 commits to master since this release

Misc:

  • Bouncing projectiles will now spawn decals on walls.

Bug fixes:

  • Default bots will no longer crash the game when bot_disablenodes is true.
  • Fixed black pixels instead of transparency on AMD videocards. This involved changing shaders in engine. As a result, old shader mods won't work properly anymore.
  • Fixed quake movement characters playing run animation when stationary.
  • Fixed toggle crouching not working properly in singleplayer.
  • Fixed quake movement friction and acceleration on floors with increased friction.
  • Fixed attack z offset when crouching.

Modding:

  • Negative Player.AttackZOffset makes attacks spawn relative to Player.ViewHeight instead of actor center. This way you can achieve consistent attack Z when crouching.
  • Added RGF_EXTRATRAIL flag for A_RailAttack. With this flag the function will spawn one extra trail actor at the end of the trail.
  • Added nofilter *texture* keyword to GLDEFS. This keyword disables texture filtering for given texture. This can be used on model textures too, just make sure to provide full texture path.