at /druid/base/drag.lua
A component that allows you to subscribe to drag events over a node
- node
- on_touch_start
- on_touch_end
- on_drag_start
- on_drag
- on_drag_end
- style
- click_zone
- is_touch
- is_drag
- can_x
- can_y
- dx
- dy
- touch_id
- x
- y
- screen_x
- screen_y
- touch_start_pos
- druid
- hover
drag:init(node_or_node_id, [on_drag_callback])
The constructor for Drag component
- Parameters:
node_or_node_id
(string|node): The node to subscribe to drag events over[on_drag_callback]
(fun(self: any, touch: any)): The callback to call when a drag occurs
drag:set_drag_cursors(is_enabled)
Set Drag component enabled state.
- Parameters:
is_enabled
(boolean): True if Drag component is enabled
drag:set_click_zone([node])
Set Drag click zone
-
Parameters:
[node]
(string|node|nil): Node or node id
-
Returns:
self
(druid.drag): Current instance
drag:set_enabled(is_enabled)
Set Drag component enabled state.
-
Parameters:
is_enabled
(boolean):
-
Returns:
self
(druid.drag): Current instance
drag:is_enabled()
Check if Drag component is capture input
- Returns:
is_enabled
(boolean): True if Drag component is enabled
- node (node): The node to subscribe to drag events over
- on_touch_start (event): fun(self, touch) The event triggered when a touch starts
- on_touch_end (event): fun(self, touch) The event triggered when a touch ends
- on_drag_start (event): fun(self, touch) The event triggered when a drag starts
- on_drag (event): fun(self, touch) The event triggered when a drag occurs
- on_drag_end (event): fun(self, touch) The event triggered when a drag ends
- style (druid.drag.style): The style of Drag component
- click_zone (node): The click zone of Drag component
- is_touch (boolean): True if a touch is active
- is_drag (boolean): True if a drag is active
- can_x (boolean): True if Drag can move horizontally
- can_y (boolean): True if Drag can move vertically
- dx (number): The horizontal drag distance
- dy (number): The vertical drag distance
- touch_id (number): The touch id
- x (number): The current x position
- y (number): The current y position
- screen_x (number): The current screen x position
- screen_y (number): The current screen y position
- touch_start_pos (vector3): The touch start position
- druid (druid.instance): The Druid Factory used to create components
- hover (druid.hover): The component for handling hover events on a node