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drag_api.md

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druid.drag API

at /druid/base/drag.lua

A component that allows you to subscribe to drag events over a node

Functions

Fields

init


drag:init(node_or_node_id, [on_drag_callback])

The constructor for Drag component

  • Parameters:
    • node_or_node_id (string|node): The node to subscribe to drag events over
    • [on_drag_callback] (fun(self: any, touch: any)): The callback to call when a drag occurs

set_drag_cursors


drag:set_drag_cursors(is_enabled)

Set Drag component enabled state.

  • Parameters:
    • is_enabled (boolean): True if Drag component is enabled

set_click_zone


drag:set_click_zone([node])

Set Drag click zone

  • Parameters:

    • [node] (string|node|nil): Node or node id
  • Returns:

    • self (druid.drag): Current instance

set_enabled


drag:set_enabled(is_enabled)

Set Drag component enabled state.

  • Parameters:

    • is_enabled (boolean):
  • Returns:

    • self (druid.drag): Current instance

is_enabled


drag:is_enabled()

Check if Drag component is capture input

  • Returns:
    • is_enabled (boolean): True if Drag component is enabled

Fields

  • node (node): The node to subscribe to drag events over

  • on_touch_start (event): fun(self, touch) The event triggered when a touch starts

  • on_touch_end (event): fun(self, touch) The event triggered when a touch ends

  • on_drag_start (event): fun(self, touch) The event triggered when a drag starts

  • on_drag (event): fun(self, touch) The event triggered when a drag occurs

  • on_drag_end (event): fun(self, touch) The event triggered when a drag ends

  • style (druid.drag.style): The style of Drag component

  • click_zone (node): The click zone of Drag component

  • is_touch (boolean): True if a touch is active

  • is_drag (boolean): True if a drag is active

  • can_x (boolean): True if Drag can move horizontally

  • can_y (boolean): True if Drag can move vertically

  • dx (number): The horizontal drag distance

  • dy (number): The vertical drag distance

  • touch_id (number): The touch id

  • x (number): The current x position

  • y (number): The current y position

  • screen_x (number): The current screen x position

  • screen_y (number): The current screen y position

  • touch_start_pos (vector3): The touch start position

  • druid (druid.instance): The Druid Factory used to create components

  • hover (druid.hover): The component for handling hover events on a node