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Druid - a powerful, flexible and easy to use Defold component UI framework. Contains a wide range of UI components that you can use to create a beautiful, responsive and customizable GUIs. Provides a powerful way to create, compose and manage your custom components and scenes.

Druid Example

Check the HTML5 version of the Druid example app.

In this example you can inspect a variety of Druid components and see how they work. Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use Druid.

Features

  • Components Rich - Provides a extensive set of components, from basic buttons to infinity data lists and rich texts
  • Customizable - You can customize components appearance and behaviour with their API and styles
  • Widgets - Powerful way to create your own reusable components
  • Input Handling - Handles input in a stack-based manner and manage input priority
  • Event Based - Uses Defold Event for components callbacks and communication between components

Quick Links

Setup

Open your game.project file and add the following lines to the dependencies field under the project section:

Druid

https://github.com/Insality/druid/archive/refs/tags/1.1.0.zip

Defold Event

https://github.com/Insality/defold-event/archive/refs/tags/11.zip

After that, select Project ▸ Fetch Libraries to update library dependencies. This happens automatically whenever you open a project so you will only need to do this if the dependencies change without re-opening the project.

Here is a list of all releases.

Library Size

Note: The library size is calculated based on the build report per platform. Full size contains all components, they can be stripped out in the build process if you don't need them.

Platform Full Size
HTML5 84.52 KB
Desktop / Mobile 141.03 KB

Input Bindings

Druid utilizes the /builtins/input/all.input_binding input bindings. Either use this file for your project by setting the Runtime -> Input -> Game Binding field in the game.project input section to /builtins/input/all.input_binding, or add the specific bindings you need to your game's input binding file. For custom input bindings, refer to the Input Binding section in the Advanced Setup.

Usage

Basic usage

The basic template for gui_script is:

local druid = require("druid.druid")

function init(self)
    self.druid = druid.new(self)
end

function final(self)
    self.druid:final()
end

function update(self, dt)
    self.druid:update(dt)
end

function on_message(self, message_id, message, sender)
    self.druid:on_message(message_id, message, sender)
end

function on_input(self, action_id, action)
    return self.druid:on_input(action_id, action)
end

Read the Basic Usage to learn how to use Druid, how to create your own components and how to use widgets.

API Documentation

Best start is from the Quick API Reference

With next quick links:

  • Druid Instance - Druid instance returned from druid.new(self)
  • Helper - A lot of useful functions
  • Widgets - About widgets and how to use them

Druid Components

Here is full Druid components list.

Components

Name Description Example
Preview
Button Logic over GUI Node. Handle the user click interactions: click, long click, double click, etc. Button Example
Text Logic over GUI Text. By default Text component fit the text inside text node size area with different adjust modes. Text Example
Scroll Logic over two GUI Nodes: input and content. Provides basic behaviour for scrollable content. Scroll Example
Blocker Logic over GUI Node. Don't pass any user input below node area size. Blocker Example
Back Handler Call callback on user "Back" action. It's a Android back button or keyboard backspace key Back Handler Example
Static Grid Logic over GUI Node. Component to manage node positions with all equal node sizes. Static Gid Example
Hover Logic over GUI Node. Handle hover action over node. For both: mobile touch and mouse cursor. Hover Example
Swipe Logic over GUI Node. Handle swipe gestures over node. Swipe Example
Drag Logic over GUI Node. Handle drag input actions. Can be useful to make on screen controlls. Drag Example
Data List Logic over Scroll and Grid components. Create only visible GUI nodes or components to make "infinity" scroll befaviour Data List Example
Input Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. Input Example
Lang text Logic over Text component to handle localization. Can be translated in real-time with druid.on_language_change Lang Text Example
Progress Logic over GUI Node. Handle node size and scale to handle progress node size. Progress Example
Slider Logic over GUI Node. Handle draggable node with position restrictions. Slider Example
Timer Logic over GUI Text. Handle basic timer functions. Timer Example
Hotkey Allow to set callbacks for keyboard hotkeys with key modificators. Hotkey Example
Layout Logic over GUI Node. Arrange nodes inside layout node with margin/paddings settings. Layout Example
Rich Input Logic over GUI Node and GUI Text (or Text component). Provides rich text input with different styles and text formatting. Rich Input Example
Rich Text Logic over GUI Text. Provides rich text formatting with different styles and text formatting. Rich Text Example

Druid Events

All Druid components using Defold Event for components callbacks. In component API (button example) pointed list of component events. You can manually subscribe to these events with the following API:

  • event:subscribe(callback)

  • event:unsubscribe(callback)

You can subscribe several callbacks to a single event.

Examples:

button.on_click:subscribe(function(self, args)
	print("Button clicked!")
end)

scroll.on_scroll:subscribe(function(self, position)
	print("Scroll scrolled!")
end)

input.on_input_unselect:subscribe(function(self, text)
	print("User enter input:", text)
end)

Details

  • Druid processes input in a stack-based manner. The most recently created button will be checked first. Create your input GUI components from back to front.
  • Remember to include return in the on_input function: return self.druid:on_input(). This is necessary if you have multiple input sources (multiple Druid instances, other input systems, etc.).
  • Druid automatically calls acquire_input_focus if you have input components. Therefore, manual calling of acquire_input_focus is not required.
  • When deleting a Druid component node, make sure to remove it using druid:remove(component).

Examples

Try the HTML5 version of the Druid example app.

Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use Druid.

Or refer directly to the example folder for code examples demonstrating how to use Druid.

Documentation

You can find the full Druid functions at Quick API Reference

To better understand Druid, read the following documentation:

Licenses

This project is licensed under the MIT License - see the LICENSE file for details.

Issues and suggestions

If you have any issues, questions or suggestions please create an issue

History

For a complete history of the development of Druid, please check the changelog.

Contributors

Original Druid idea by AGulev

Special thanks to all the contributors who have helped make Druid better!

Read the CONTRIBUTING.md file for more information.

❤️ Support project ❤️

Your donation helps me stay engaged in creating valuable projects for Defold. If you appreciate what I'm doing, please consider supporting me!

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