This is a very work in progress project, it is not ready for general usage just yet.
EmDbg is a work-in-progress debugging client/library for modded Xbox 360 consoles, using the NeighborSharp library, written in C# .NET 6.0.
A WinForms-based GUI frontend is included, and a Dear ImGui-based GUI frontend is in the works.
- Searching for and connecting to XBDM instances
- Debug print messages
- Exception handling and skipping (WinForms only)
- Disassembly view (partial) (WinForms only)
- Stability improvements
- Better reboot/reconnect handling
- Thread safety
- Improve memory usage
- Memory viewer/editor (backend implemented)
- Breakpoint manager (backend implemented)
- Module list
- Thread list
- Exception/breakpoint state dumping
- Register viewer (for threads and exceptions) (backend implemented)
- More modular backend to support other non-Xbox PPC platforms in the future (Wii)
- Better GUI/backend separation, and non-WinForms cross-platform GUI (working on it with ImGui)
- Clone the repo via
git clone https://github.com/InvoxiPlayGames/EmDbg.git --recursive
- Open the solution file in Visual Studio (2022 ideally, but 2019 with the .NET 6.0 SDK should work)
- Build/run the project
Dependencies should be automatically downloaded via NuGet.
EmDbg is licensed under the GNU Lesser General Public License 3.0, or any later version at your own choice. See LICENSE.txt for more information.
- This project makes use of Dear ImGui, licensed under the MIT license.
- This project makes use of ImGui.NET, licensed under the MIT license.
- This project makes use of Veldrid, licensed under the MIT license.
- This project makes use of Capstone, licensed under the BSD 3-clause license.
- This project makes use of Capstone.NET, licensed under the MIT license.