Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.
Master branch tested with Unreal Engine 4.15.0 [Windows 7 x64]
Demo video - https://www.youtube.com/watch?v=Z__-wuxeUsI
Work in progress. Some features is not finished/buggy/has ugly code/do not meet your expectations.
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details (per chunk)
- Foliage
- Up to 65535 terrain materials
https://trello.com/b/R7E4YgtC/ue4-sandboxterrain-plugin
- git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
- cd UE4VoxelTerrain
- open project with Unreal Engine 4
Link to download last stable version 0.0.8 (Unreal Engine 4.15.0)
V
- toggle view (top down / third person)
Top down view:
Left mouse button
- move character to selected point
Right mouse button
- use tool
1
... 4
- change tool
Third person view:
W
S
A
D
- move character
Mouse
- camera look
MIT license