See Releases page or click here: Latest Release
Add-on installation and blender 3d texturing basics
In a nutshell:
- Menu Bar: Edit > Preferences...
- Preferences Popup: Select Add-ons on the left side.
- Addon Settings: Press Install Button.
- File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
- Addon Settings: Tick the Checkbox next to the Add-on entry.
For details refer to the blender manual.
- Issue with missing nodes in the glTF file causing error messages on some imports got fixed thanks to this msfs community post: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637/128
- Added capability to import 2nd uv map (thanks to AdenFlorian for adding this!)
- Added capability to handle object parenting
- Fixed issue with some rotations
This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.
This means at the current stage the importer is able to import most meshes with a UV map and nothing more!
It's by no means able to fully reconstruct the original model files and not intended to be used like this.
Note that you probably want to move some objects to be able to use these files for 3D texture painting.
Many of these can potentially be solved with future updates.
- Some meshes cannot be imported (see TODO items in the source code).
- No import of textures or material properties.
- Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.
Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637