v0.2.0
Extracted from changelog
- Instead of clipping (planned to be implemented), now the rasteriser interpolates in homogeneous space directly.
Shader.interpolate
will not receive validbarycentric_screen
values for now. SettingInterpolation.SMOOTH
andInterpolation.NOPERSPECTIVE
will result in same results, perspective-correct interpolations. - Reorganise example files and rename them.
Full Changelog: v0.1.3...v0.2.0