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Crash in 0.15 due to system ordering ambiguities
A-Scheduling
Relates to scheduling or system sets
P-Crash
A sudden unexpected crash
#571
opened Dec 2, 2024 by
spectria-limina
Collisions do not work when the Collider is inside the hollow ring
#561
opened Nov 18, 2024 by
shenopkss
Issue: Incorrect inelastic collision
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Bug
Something isn't working
#560
opened Nov 17, 2024 by
Badgerup1510
Friction only accounts for dynamic friction
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Bug
Something isn't working
#543
opened Nov 3, 2024 by
Jondolf
Compund collider scale propogation issues
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Bug
Something isn't working
#537
opened Oct 23, 2024 by
TheCodeLamp
Support for Procedural Animations / Ragdoll Physics (Gang Beasts, Human: Fall Flat Style)
#534
opened Oct 14, 2024 by
heydocode
Gravity is suddenly default "on" only if ExternalForce is used, but default off otherwise
#526
opened Oct 3, 2024 by
aDecoy
Use New feature or request
core
and alloc
over std
C-Enhancement
#524
opened Sep 26, 2024 by
Jondolf
ShapeCaster
(contact?) debug gizmo is still visible when using PhysicsGizmos::none()
#523
opened Sep 24, 2024 by
theseikoda
Accept Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Usability
A quality-of-life improvement that makes Avian easier to use
IntoIterator
for Collider::compound
instead of Vec
A-Collision
#518
opened Sep 22, 2024 by
Shatur
Keeping only physics plugins doesn't work after migration from XPBD
#514
opened Sep 12, 2024 by
Shatur
Reduce implicit defaults by requiring more components
C-Code-Quality
Improvements to code readability, maintainability, or best practices
C-Enhancement
New feature or request
X-Contentious
There are nontrivial implications that should be thought through
#504
opened Aug 30, 2024 by
Jondolf
Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
#501
opened Aug 25, 2024 by
JustKira
Difficulty with Implementing Damping and Movement in Spacecraft Using Avian
#498
opened Aug 23, 2024 by
JustKira
~Question~ Can you construct custom collision shapes?
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
question
Further information is requested
#490
opened Aug 15, 2024 by
MountainLabsYT
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