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Tracking issue: Reach feature parity with Rapier #441

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1 of 6 tasks
Tracked by #433
janhohenheim opened this issue Jul 17, 2024 · 2 comments
Open
1 of 6 tasks
Tracked by #433

Tracking issue: Reach feature parity with Rapier #441

janhohenheim opened this issue Jul 17, 2024 · 2 comments
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C-Enhancement New feature or request C-Tracking-Issue An issue that collects information about a broad development initiative

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@Jondolf Jondolf added C-Enhancement New feature or request C-Tracking-Issue An issue that collects information about a broad development initiative labels Jul 19, 2024
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Jondolf commented Jul 20, 2024

A few more I can think of right now:

  • Multibody joints, also known as articulations
  • Component for configuring which types of bodies a collider can collide with (ActiveCollisionTypes)
  • Kinematic character controller
    • We should probably just implement collide-and-slide (#438) and maybe ground detection, and leave character controllers to examples (#449 and #450)
  • Transform interpolation (#444)
  • Technically a vehicle controller, but this isn't in the Bevy plugin, and I'd say it's out of scope for built-in support. Maybe an example could be useful though (#447)

@janhohenheim
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@Jondolf thx for the list. I added issues for stuff that didn't have an issue yet and made sure everything is linked in some tracking issue referenced by #433

@janhohenheim janhohenheim changed the title Reach feature parity with Rapier Tracking issue: Reach feature parity with Rapier Jul 31, 2024
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Labels
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