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ShapeCaster (contact?) debug gizmo is still visible when using PhysicsGizmos::none() #523

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theseikoda opened this issue Sep 24, 2024 · 0 comments

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@theseikoda
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When using PhysicsGizmos::none(), `ShapeCaster`` still appears to be visible when in contact with the ground.

Below is a video of the kinematic_controller_3d example, with the following added configuration:

.add_plugins(PhysicsDebugPlugin::default())
.insert_gizmo_config(PhysicsGizmos::none(), GizmoConfig::default())

I also changed the collider shape from a Capsule to a Cuboid because its easier to see.

preview.mp4
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