Shader Developer/Tech Artist
Specialized in Game Development, Media, UI/UX, and Design.
Currently learning to make shaders for Unity via HLSL&CG/ShaderLab & ShaderGraph, and improving Excel skills.
This one is a showcase of various shader effects that I created, including the Kuwahara filter, lens flare, and volumetric light scattering. These effects were developed to enhance graphic fidelity in the Unity game engine and achieve a unique artistic style while ensuring optimal and playable performance. To demonstrate these effects, I used a character model named Miyu from Blue Archive. You can find some of the effect in the repo, PostProcessing-URP.
This one is a showcase that features a preview of two animations playing simultaneously: one is uncompressed, and the other is compressed using the Tech Art Toolkit I created for the Unity editor. It demonstrates the minimal loss in animation quality despite the compression, which helps optimize storage space usage. The toolkit offers much more than just animation compression and you can find its repository showcase at TechArtToolkit.
This one is a showcase of a custom stylized skybox shader and its UI and adjutsable parameters in Unity's inspector panel. These effects were developed to enhance graphic fidelity in the Unity game engine and achieve a unique artistic style while ensuring optimal and playable performance. The Repo for this is Stylized-Skybox.
This one is a showcase of a custom cross hatching shader effect created for Serious Point Games. The effect was designed to give their game a pencil sketch appearance without the need for texture artists or the need to draw or reapply a pencil sketch texture onto the meshes. The repo for this is CrossHatchingEffect-UnityURP
This is a showcase of a Transition shader effect created for Serious Point Games. This effect was designed to reduce workload related to cinematic transitions for the game, making it easier and more intuitive to implement simple transitions. The repo for this is Transition-Post-Processing.
This is a showcase of a volumetric light scattering shader effect created for Serious Point Games. The effect was designed to replicate the visuals of godrays being rendered and projected in real-time from the sun. It utilizes a ray marching technique to calculate light scattering and applies a Gaussian blur to blend the godrays, all while ensuring optimized and playable performance in-game. The repo for this is VolumetricLightScattering-UnityURP.
This is a showcase of a custom eye opening shader effect created for Serious Point Games. This effect was created to that simulates the look of eyes opening and closing to the camera screen in a subtle and semi-realistic manner. The repo for this is EyeOpeningEffect-UnityURP.
This is a showcase of a custom stylized fog shader effect created for Serious Point Games. This effect was designed to replicate the gradient based fog system used in the game, Firewatch. The repo for this is StylizedGradient-Fog-UnityURP.