[release-1.11] Avoid dropping call
edges in presence of identical invoke
edges
#57077
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The intermediate data structure here (used for edge de-duplication) was accidentally recording
invoke
edges as if they werecall
edges.That bug is very frequently benign, but if there are identical call and invoke edges in the edge list and the invoke edge is scanned first, the call edge will be unsoundly dropped, leading to invalidation (#265) bugs.
Already fixed on master (by happy accident) as part of #54894