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CharaSim: fix skill desc with level property
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Kagamia committed Mar 30, 2016
1 parent 0ee3717 commit f0c39c8
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Showing 2 changed files with 4 additions and 2 deletions.
4 changes: 3 additions & 1 deletion WzComparerR2/CharaSimControl/SkillTooltipRender2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,9 @@ private Bitmap RenderSkill(out int picH)

if (sr.Desc != null)
{
GearGraphics.DrawString(g, sr.Desc, GearGraphics.ItemDetailFont2, 92, 272, ref picH, 16);
string hdesc = SummaryParser.GetSkillSummary(sr.Desc, skill.Level, skill.Common, SummaryParams.Default);
//string hStr = SummaryParser.GetSkillSummary(skill, skill.Level, sr, SummaryParams.Default);
GearGraphics.DrawString(g, hdesc, GearGraphics.ItemDetailFont2, 92, 272, ref picH, 16);
}
if (skill.ReqLevel > 0)
{
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2 changes: 1 addition & 1 deletion WzComparerR2/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,4 @@
// 方法是按如下所示使用“*”:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.2.0")]
[assembly: AssemblyFileVersion("1.1.2.51203")]
[assembly: AssemblyFileVersion("1.1.2.60330")]

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