This repository contains a collection of shaders developed by Lackluster Labs for use in our VR titles.
- DebugGrid.gdshader: Creates a Grid with points for use in creating debug scenes.
- Matcap.gdshader: Implements a matcap (material capture) effect for stylized and reflective shading.
- Pixelate.gdshader: Adds a pixelation effect to your scenes for a retro or stylized appearance.
- Voronoi.gdshader: Generates a Voronoi pattern for unique effects such as procedural textures or dynamic visual styles.
- Clone the repository:
git clone https://github.com/LacklusterLabs/Shaders.git
- Import the
.gdshader
files into your Godot project or preferred engine. - Apply the shaders to materials in your scenes.
This project is licensed under the MIT License. You are free to use, modify, and distribute these shaders, provided proper credit is given.
Contributions are welcome! If you have ideas for improvements or new shaders, feel free to fork this repository, make changes, and submit a pull request.
For questions or issues, please open an issue in this repository.