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Battle Engine - Rhythm mechanics Checklist #18

Closed
3 of 6 tasks
Lamby777 opened this issue Sep 7, 2023 · 2 comments
Closed
3 of 6 tasks

Battle Engine - Rhythm mechanics Checklist #18

Lamby777 opened this issue Sep 7, 2023 · 2 comments
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battles Battle engine issues checklist Checklist tracking issue for larger issues dev-interface Things only developers care about (refactoring, schema changes, etc.) enhancement New feature or request rust GDExtension Rust-related stuff

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@Lamby777
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Lamby777 commented Sep 7, 2023

Split off from #8 for better focus.

@Lamby777 Lamby777 added enhancement New feature or request checklist Checklist tracking issue for larger issues rust GDExtension Rust-related stuff dev-interface Things only developers care about (refactoring, schema changes, etc.) labels Sep 7, 2023
@Lamby777 Lamby777 added this to the Core Functionality Complete milestone Sep 7, 2023
@Lamby777 Lamby777 mentioned this issue Sep 7, 2023
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@Lamby777 Lamby777 added the battles Battle engine issues label Sep 7, 2023
@Lamby777 Lamby777 changed the title Battle Engine - Rhythm mechanics checklist Battle Engine - Rhythm mechanics Checklist Sep 7, 2023
@Lamby777
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What if I just wrote a macro that generated stuff from Xmarks instead of loading from a file? :trollface:

@Lamby777 Lamby777 self-assigned this May 16, 2024
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MIDI rules. Attack stuff is gonna be put off for later after HP/enemy stats stuff is finished, so for now, everything I need is done. Closing.

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battles Battle engine issues checklist Checklist tracking issue for larger issues dev-interface Things only developers care about (refactoring, schema changes, etc.) enhancement New feature or request rust GDExtension Rust-related stuff
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