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Battle Engine Checklist #8
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Starting work on this... maybe? :) |
This is getting somewhat complicated, so I'll break it down into 3 separate issues for each section. REASONABLE goals, man. |
Well, one complete in 7165e1f lol |
Idea: Rather than having some punishment for an arbitrarily "too frequent" pausing or whatever, the "default" state of battle could be a menu just like any other game, but the "attack" option puts you into the bullet hell mode for a minimum of X seconds, after which you can exit back to the menu if you wish, or continue fighting. This exit behavior could be disabled for special attacks or stuff like that so people can't cheese, but for the most part this seems like the best compromise. |
Idea for how running would work, taken from a comment in "While running away, you won't be able to fight back, but once the countdown is over, you'll escape the fight."
Update: The default mode should be attack, and opening the menu doesn't actually make things easier for you, so you can only really do it when it's "calm" and there are relatively few attacks going on. Kinda realistic, too. You wouldn't eat a sandwich while being chased by a killer robot, right? |
General gameplay stuff
More complicated parts
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