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* Fix Bounding Box Calculation At some point when changing our text engine, we introduced a scale value for each individual glyph, possibly during the transition to `cosmic-text`. This is correctly being used when rendering the text, but not when calculating the bounding box of the text. This meant that for certain fonts the dirty region of the image, that is cleared on each frame, was not calculated correctly and thus the previous text was still visible. * Fix WASI 0.1 Target It got renamed to mention the version number in the target name.
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
[target.wasm32-wasi] | ||
[target.wasm32-wasip1] | ||
runner = "wasmtime run --dir ." | ||
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[target.x86_64-pc-windows-msvc] | ||
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