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#240 #241 #242 #243 #244 #245 #246 - Class skeletons.
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DanzaG committed Nov 12, 2021
1 parent a6ae200 commit c5808f7
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16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3EnemyRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers.TR3
{
public class TR3EnemyRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}
16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3EnvironmentRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers.TR3
{
public class TR3EnvironmentRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}
16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3GameStringRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers.TR3
{
public class TR3GameStringRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}
16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3ItemRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers.TR3
{
public class TR3ItemRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}
16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3NightModeRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers.TR3
{
public class TR3NightModeRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}
16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3StartPositionRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers
{
public class TR3StartPositionRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}
16 changes: 16 additions & 0 deletions TRRandomizerCore/Randomizers/TR3/TR3TextureRandomizer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TRRandomizerCore.Randomizers
{
public class TR3TextureRandomizer : BaseTR3Randomizer
{
public override void Randomize(int seed)
{
throw new NotImplementedException();
}
}
}

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