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JE-1.20.6-5.3.0-Skyblock_Classic_Edition:5.3.0_LTS

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@Loweredgames Loweredgames released this 20 Sep 13:24
· 89 commits to main since this release

Finally the third (second) LTS of my map history is out. this LTS will be supported for a long time (2/3 years?!) and there will be continuous bug fixes. I remind you: that my map converts everything to the new versions just replace the datapack by removing the old one and update the "generated" folder with the resources pack.
thanks and now to work with the 1.21/1.21.1 (yes I decided to update slowly).

promo_version

Highlights:

  • added new structures in the world and dimensions world
  • added "Internal Tests" in the datapack only in development builds (#341)
  • updated to 1.20.6 and updated to 30 of 30 in all overlays in the datapack to break backwards compatibility, for the LTS (#259)
  • cleaned up and updated again the level.dat and level.dat_old for the LTS (#302)

Added

worlds and maps:

  • added new structures in the custom world around
    • "Ocean Ruins" Structure added in the custom world (#183)
    • added variants of wolves in a structure in the dimensions world (#278)
      • this structure will be spawned near the village

functions and datapack:

  • added "Internal Tests" in the datapack only in development builds (#341)
    • the dimensions version will be kept and will work when the custom world becomes incompatible in new snapshot versions of Minecraft
    • there is information for replacing the level.dat
      • the branch of the versions of the dimensions will not be affected by this change
  • added a new score "SkyblockCE_final"
    • replaces the score at the end of the generation of the islands in the world of the dimensions
  • did a small refactoring of the scoreboard "SkyblockCE_structures" which is now "SkyblockCE_test_structures" and also of the "SkyblockCE_skip_structures" which is now "SkyblockCE_custom_structures"
    • the folders have been changed inside the datapack for better reading and management. everything is backwards compatible just remove the old datapack

custom structures world:

  • added the following structures to the world:
    • "Desert Well" added to the custom world (#320)
      • actually it has already been added but it does not generate naturally because it needs a base to generate
    • "Ocean Ruins" Structure added to the custom world (#183)
      • added algae to the "ocean_ruins" structure as a renewable object in the custom world (#336)
      • added coral blocks (all possible colors) to the "Ocean Ruins" structure in the custom world. so they are renewable (#335)
      • re-added fish and "Drowned" inside the "Ocean Ruins" structure (#261)
    • added wolf variants in a structure in the dimensions world (#278)
      • this structure will be generated near the village

Changed

custom structures world:

  • updated the structures world to 1.20.6 (Armored Paws Update)
  • converted the "Lost Memories" book into a geographic map and updated the folders inside the datapack
    • to update the world just download the new version and move the "map_1.dat" file into the data folder in the world.
      • this change will have no impact on existing worlds
      • updated the structures world to include the geographic map inside the chest

functions and datapack:

  • removed the level.dat message in the PID that must be changed in the custom world
    • this migration is only done if you have the dimensions world
      • you are still warned when converting the world if you are in the custom world. in the next version it will be removed
  • added the resistance effect in the "fix_custom_world" function
    • so the player does not take any damage while migrating the level.dat
  • added the "pid_remove" function, like the "pvn remove" function, remove all the older and obsolete "PIDs"
    • the limit is 20 and then the last one is removed
      • so they will not be removed instantly like PVNs
  • blocked the gamemode when generating the structures in the function
  • moved the SUBPIDs in their folder and removed the overlay with the folder in the datapack
    • added a SUBPID so during the conversion the player does not remain stuck in spectator
    • small improvements in the SUBPID section. now it's cleaner and more optimized

misc and other:

  • updated to 1.20.6 (Armored Paws Update)
    • for the LTS maintenance (#300)
      • updated to 30 out of 30 in all overlays in the datapack to break compatibility in previous versions (#259)
        • except in dimensions
  • cleaned and updated again the level.dat and the level.dat_old (#302)
    • will be cleaned and updated always in the LTS versions
    • it is not mandatory to update the level.dat
  • added the version of the map in the version_system (for example: JE-1.20.6-5.3.0-Skyblock_Classic_Edition:PRE-RELEASE-1)
    • this change will also be applied to the other maps
  • miscellaneous improvements

langs:

  • updated and improved the translations and various corrections in the translation files

Fixed

functions and datapack:

  • fixed an issue with the link of the level.dat
    • didn't work for folder switching (fixed now)
  • removed "PID_Fix_LTS" if you convert a world in 1.20.2
  • fix to the internal format in the pack
  • fixed a problem when you are in multiplayer: when you are with many players it can happen that some players are always in spectator mode when they connect to the server for the first time,
    • from now on the gamemode is always stuck in survival if you are in spectator mode only in multiplayer
  • various small improvements and small fixes
    • various optimizations

Removed

functions and datapack:

  • removed the PSN
    • unfortunately I can't maintain it anymore and its features have become useless and obsolete, or decided to remove it, even the function itself,
      • this thing will not have any change in the datapack and the existing worlds can still be used, even the old ones but without any migration,
      • if you want to use the dimensions version but you want to find the new structures, you have to update the level.dat
        for the new structures you have to use a new world or delete the score manually every time,
        • it is recommended to do the migration

misc and other:

  • removed the file "65110991051011101163267105116121.png" in the misc folder for the conversion to the geographic map and integrated into the world

Full Changelog: 1.20.6_JE-2a...1.20.6_JE-4a