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An UDP tunnelf system using NAT hole-punching to provide point-to-point tunnels between two clients across networks, through the use of an intermediatry information server for punching.

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Luigi-Pizzolito/HolePunch-UDPTunnel

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HolePunch-UDPTunnel

An UDP tunnel system using NAT hole-punching to provide point-to-point tunnels between two clients across networks, through the use of an intermediatry information server for punching, then creating a VPN tunnel interface and forwarding all traffic through the hole-punched UDP ports.

Project Structure

The project consists of two linked golang projects, HolePunchUDPTunnel is the main project and it calls the executable produced by UDPTunnel:

  • HolePunchUDPTunnel
    • Server mode: runs the hole-punch info exchange server.
    • Client mode: presents text user interface to select a client to connect to, performs hole-punch and launches the UDPTunnel.
  • UDPTunnel
    • Runs a tunnel client/server with the given IP/ports, creates a vpn between clients when launched automatically by HolePunchUDPTunnel.

Directory Tree

Below is the directory tree of the project:

.
├── bin
│   └── HolePunch-UDPTunnel
├── holepunchudptunnel
│   ├── go.mod
│   ├── go.sum
│   ├── go.work
│   ├── main.go
│   ├── natholepunch
│   │   ├── clientdata.go
│   │   ├── client.go
│   │   ├── go.mod
│   │   └── server.go
│   ├── tui
│   │   ├── go.mod
│   │   ├── logging.go
│   │   └── ui.go
│   └── tunnelman
│       ├── go.mod
│       ├── tunneldata.go
│       ├── tunnelexec.go
│       ├── tunnelman.go
│       └── udptunnel
├── LICENSE
├── Makefile
├── README.md
└── udptunnel
    ├── filter.go
    ├── go.mod
    ├── go.sum
    ├── LICENSE.md
    ├── logger.go
    ├── main.go
    └── tunnel.go

7 directories, 27 files

Module Function Description

  • HolePunchUDPTunnel
    • Main program source directory, relies on compiled executable of support program UDPTunnel
    • main.go
      • Starts hole-punch server or hole-punch client plus text user interface (TUI) in client mode
    • natholepunch
      • Sub-module for hole-punch server and client code
      • server.go
        • Code for running the hole-punch information exchange server
      • client.go
        • Code for running the hole-punch client and performing UDP hole-punching
      • clientdata.go
        • Defines structs that hold client data for both client and server
    • tui
      • Sub-module for TUI code
      • ui.go
        • Code for displaying, rendering and updating the TUI with the information from the other sub-modules
      • logging.go
        • Code for redirecting StdOut output from other modules into a text view inside the TUI
    • tunnelman
      • Sub-module for UDPTunnel manager code
      • tunnelman.go
        • Code for managing UDPTunnel configuration and creating UDPTunnel configuration based on hole-punch operation
      • tunnelexec.go
        • Code for executing the UDPTunnel program
        • The binary executable compiled from the UDPTunnel directory is embedded into our HolePunchUDPTunnel executable from this file.
      • tunneldata.go
        • Defines structs that hold UDPTunnel configuration data
  • UDPTunnel
    • Support program source directory, embbeded into and called by HolePunchUDPTunnel
    • main.go
      • Reads configuration file and launches a tunnel server/client
    • tunnel.go
      • Creates a new tunnel interface (such as tun0) and listens to trafic
      • Forwards raw packets to tunnel interface (local client -> UDPTunnel -> remote client)
      • Accepts raw packets from tunnel interface (local client <- UDPTunnel <- remote client)
    • filter.go
      • Security filter to only allow specified ports through the UDP tunnel
    • logger.go
      • Prints log and UDP tunnel traffic statistics

Count Lines of Code

Below is the result of counting the lines of code (generated by gocloc):

-------------------------------------------------------------------------------
Language                     files          blank        comment           code
-------------------------------------------------------------------------------
Go                              13            378            643           1789
Markdown                         3             36              0            176
Makefile                         1             11              8             34
-------------------------------------------------------------------------------
TOTAL                           17            425            651           1999
-------------------------------------------------------------------------------

Compilation

  1. Begin by going to the project directory.
  2. Compile the code by running make all (if compiling outside of China, change prepare-cn to prepare in Makefile line 12).
  3. Go to the bin directory by running cd bin.
  4. The compiled project executable binary is found as HolePunch-UDPTunnel here.

Usage

Make sure to launch the executable from the same folder as the executable (i.e. cd bin && ./HolePunch-UDPTunnel) To use this project, at least three devices are required:

  • Hole-punch info exchange server
    • Must be run on a server with a public IP
    • Run ./HolePunch-UDPTunnel --server
  • Hole-punch client (2 or more)
    • Run on clients behind NATs
    • Shows text user interface (TUI) to user
    • Run ./HolePunch-UDPTunnel -a <Hole-Punch Server Public UP>
      • replace <Hole-Punch Server Public UP> to the actual public IP of the server running the hole-punch info exchange.
      • Default username is taken to be the OS username
      • Other options available through ./HolePunch-UDPTunnel --help:
Usage of bin/HolePunch-UDPTunnel:
  -a string
        Info exchange server IP address to connect to (default "127.0.0.1")
  -l string
        Specify Local side ID (default "luigipizzolito")
  -p string
        Info exchange server port to listen on or connect to (default "10001")
  -r string
        (optional) Specify remote side ID to tunnel to
  -server
        Run in info exchange server mode (run this on a publicly accesible IP)
  -t duration
        Specify reconnection timeout (default 2s)

Server TUI

  • After running a hole-punch server, the client info, logs and connection history can be seen: server-idle server-connect

Client TUI

  • After running a hole-punch client, the TUI can be seen:

  • Click, press enter, or press a number key to select a client to connect to. client2-1-waiting

  • The hole-punch operation will begin, and pings will be sent in between clients: client2-2-pinging

  • After sucessful hole-punch, sudo password is prompted, enter sudo password to launch the UDP tunnel: client2-3-tunnel

  • After launching UDP tunnel, one client is assigned IP 10.0.0.1 and the other client is assigned IP 10.0.0.2

  • You may now access the other client with any application or protocol (including TCP) directly by using their IP.

  • For example, SSHing into the other client: tunnel-1-sshlogin tunnel-2-sshfetch

About

An UDP tunnelf system using NAT hole-punching to provide point-to-point tunnels between two clients across networks, through the use of an intermediatry information server for punching.

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