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update corners
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farooqkz committed Apr 7, 2024
1 parent 5db8fdb commit a8c9c3f
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8 changes: 4 additions & 4 deletions plain_glass/map.conf
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game_modes = return {"classic","classes"}
barrier_area = return {pos2={x=103,y=84,z=103},pos1={x=0,y=0,z=0}}
teams = local _={};_[1]="look_pos";_[2]="enabled";_[3]="flag_pos";return {green={[_[3]]={x=43,y=36,z=44},[_[2]]=true,pos1={x=46,y=79,z=47},pos2={x=12,y=0,z=7},[_[1]]={x=14,y=9,z=189}},red={[_[3]]={x=52,y=36,z=44},[_[2]]=true,pos1={x=49,y=79,z=47},pos2={x=93,y=0,z=7},[_[1]]={x=17,y=9,z=189}},orange={[_[3]]={x=52,y=36,z=53},[_[2]]=true,pos1={x=49,y=79,z=50},pos2={x=93,y=0,z=93},[_[1]]={x=17,y=9,z=192}},purple={[_[3]]={x=43,y=36,z=53},[_[2]]=true,pos1={x=46,y=79,z=50},pos2={x=12,y=0,z=94},[_[1]]={x=14,y=9,z=192}}}
chests = return {{pos1={x=12,y=118,z=43},amount=15,pos2={x=23,y=128,z=49}},{pos1={x=60,y=36,z=50},amount=15,pos2={x=72,y=46,z=57}},{pos1={x=23,y=36,z=50},amount=15,pos2={x=35,y=46,z=57}},{pos1={x=23,y=36,z=40},amount=15,pos2={x=35,y=46,z=47}},{pos1={x=12,y=0,z=7},amount=50,pos2={x=93,y=79,z=94}}}
barrier_area = return {pos1={y=-4,z=-6,x=-4},pos2={y=93,z=113,x=112}}
teams = local _={};_[1]="look_pos";_[2]="enabled";_[3]="flag_pos";return {green={[_[2]]=true,[_[1]]={y=9,z=189,x=14},[_[3]]={y=36,z=44,x=43},pos1={y=79,z=47,x=46},pos2={y=0,z=7,x=12}},red={[_[2]]=true,[_[1]]={y=9,z=189,x=17},[_[3]]={y=36,z=44,x=52},pos1={y=79,z=47,x=49},pos2={y=0,z=7,x=93}},purple={[_[2]]=true,[_[1]]={y=9,z=192,x=14},[_[3]]={y=36,z=53,x=43},pos1={y=79,z=50,x=46},pos2={y=0,z=94,x=12}},orange={[_[2]]=true,[_[1]]={y=9,z=192,x=17},[_[3]]={y=36,z=53,x=52},pos1={y=79,z=50,x=49},pos2={y=0,z=93,x=93}}}
chests = return {{amount=15,pos1={y=118,z=43,x=12},pos2={y=128,z=49,x=23}},{amount=15,pos1={y=36,z=50,x=60},pos2={y=46,z=57,x=72}},{amount=15,pos1={y=36,z=50,x=23},pos2={y=46,z=57,x=35}},{amount=15,pos1={y=36,z=40,x=23},pos2={y=46,z=47,x=35}},{amount=50,pos1={y=0,z=7,x=12},pos2={y=79,z=94,x=93}}}
phys_jump = 1
phys_speed = 1
size = return {x=103,y=84,z=103}
size = return {y=97,z=119,x=116}
map_version = 3
enabled = true
name = Plain Glass
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