Releases: MagmaGuy/EliteMobs
Releases · MagmaGuy/EliteMobs
EliteMobs 9.3.2
EliteMobs 9.3.2:
- [Fix] Fixed setting weather with a duration in scripts not working
- [Fix] Fixed kill aggressive command not counting how many elites were removed correctly
- [Fix] Fixed players being able to edit signs in worlds protected by elitemobs
- [Fix] Fixed some errors related to teleporting in instanced content
- [Fix] Fixed error spam from rare circumstances in elite script
- [Fix] Fixed error when enchanting items with sharpness
- [Fix] Fixed error when rolling challenge on an enchantment while the server doesn't have some or any of the challenge maps
- [Fix] Fixed bug where powers that rely on zone enter events would stop working once the boss unloads
- [Removal] Removed long dead /em debug command
EliteMobs 9.3.1
EliteMobs 9.3.1:
- [Fix] Fixed certain commands not working
- [Fix] Fixed plugin erroring when not using libsdisguises
- [Fix] Fixed error that could cause the server to error when players attempt to illegally teleport into instanced matches
- [Fix] Fixed bug with broken items in boss bar not going away correctly
EliteMobs 9.3.0
EliteMobs 9.3.0
- [New] Improved commands and command completion
- [New] Added /logify command to allow admins to easily upload server logs to mclo.gs
- [Fix] Fixed error where disguised entities would not recover disguises correctly
- [Fix] Fixed problem where entities would never correctly be detected as unloading, which could in edge cases cause ghost entities and minor memory problems
- [Tweak] Sped up arrow speed of bullet hell and skeleton tracking arrow powers
- [Removal] Removed some useless logging
EliteMobs 9.2.3
EliteMobs 9.2.3:
- [New] Several visual improvements to the elite scrolls, including brand new custom art and proper menu styling
- [Fix] Fixed some bugs related to elite scrolls
EliteMobs 9.2.2:
EliteMobs 9.2.2:
- [New] Added elite scrolls! This allows integration of items from plugins such as ItemsAdder into EliteMobs in a smoother way. If you are using an items plugin and want better integration with EliteMobs, go to ~/plugins/EliteMobs/ItemSettings.yml and enable useEliteItemScrolls. This will make all elites and bosses have a 10% chance (configurable) of dropping elite item scrolls of about 1 level higher than the boss. Those scrolls can then be used in the adventurer's guild's Scroll Applier, next to the enchanter, or through the command /em scroll for those not using the recommended adventurer's guild. Giving the scroll applier your combat item and weapon will give that item a matching EliteMobs level, adding elite dps or elite defense stats to it. This does not change the original item's stats, it only adds elitemobs-specific stats to them. Balance should be good by default, but admins should check if this system will work for their specific servers and item plugins and configurations.
- [Fix] Fixed an incredibly specific problem that would cause elites to stop spawning, thanks to a very thorough report by the community
- [Fix] Fixed long-standing issue with detecting stats of items from other plugins in extremely specific conditions
EliteMobs 9.2.1
EliteMobs 9.2.1:
- [New] Reenabled the vampire manor wormhole
- [Fix] Fixed startup error related to versioning
- [Fix] Fixed problem related to pre-1.21.4 versions failing to assign some models correctly
- [Fix] Tweaked code for valid spawn location detection for events
- [Fix] Fixed startup problem when not using FreeMInecraftModels
EliteMobs 9.2.0:
EliteMobs 9.2.0:
- [New] Updated to Minecraft 1.21.4
- [New] Now using all new resource pack features for Minecraft 1.21.4, meaning the resource pack should no longer ever have incompatibility problems aside from menu negative spacing
- [New] Story mode dungeons are now all free and grouped together into one mega package!
- [New] Added translation and customization options for the enchantment challenge messages
EliteMobs 9.1.12
- [New] Readded the Vampire Manor dungeon as a full on world-based dungeon
- [New] Updated EliteMobs for Minecraft version 1.21.3
- [New] Custom spawns can now use custom biomes from other plugins as a valid condition
EliteMobs 9.1.11
EliteMobs 9.1.11:
- [Fix] Fixed missing wormholes
- [Fix] Changed the MagmaCore version to something other people will hopefully be able to easily use
- [Tweak] Several tweaks to the way the setup menu and initialize menu work
- [Tweak] Tweaked download links
EliteMobs 9.1.10
EliteMobs 9.1.10:
- [New] Added the remake of The Ruins Lair!
- [New] Added the remake of The Catacombs Lair!
- [New] Optimized and improved error handling of elite scripts
- [Fix] Fixed but that would cause certain rays to not work correctly
- [Fix] Fixed some minor bugs
- [Removal] Removed dead code