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Merge pull request #309 from MindscapeHQ/Pulse-release
Pulse release
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Raygun4Net is a small library that can listen to all unhandled exceptions in your Android and iOS applications and send the details to your [Raygun.io](https://raygun.io/) account. This allows you to see issues in your application as soon as your users find them. Then you can debug and release a new bug-free version faster than ever before. | ||
Raygun4Net is a small library that can listen to all unhandled exceptions in your Android and iOS applications and send the details to your [Raygun.com](https://raygun.com/) account. This allows you to see issues in your application as soon as your users encounter them. Then you can debug and release a new bug-free version faster than ever before. | ||
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As you can see below, there is not much code required at all to integrate this Raygun provider into your application. Full documentation is provided when you install this component, and a step-by-step guide is available when you register an application on your [Raygun.io](https://raygun.io/) dashboard. | ||
As you can see below, there is not much code required at all to integrate this Raygun provider into your application. Full documentation is provided when you install this component, and a step-by-step guide is available when you register an application on your [Raygun.com](https://raygun.com/) dashboard. | ||
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In the code below, attaching Crash Reporting and Pulse (Real User Monitoring) are each optional depending on which product(s) you're interested in using. | ||
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```csharp | ||
using Mindscape.Raygun4Net; | ||
... | ||
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// Place this code somewhere in the main entry point of your application. | ||
RaygunClient.Attach("YOUR_APP_API_KEY"); | ||
// For Android, make sure to pass in the main entry activity to the AttachPulse method. | ||
RaygunClient.Initialize("YOUR_APP_API_KEY").AttachCrashReporting().AttachPulse(); | ||
``` |
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XamarinComponent/raygun4net/component/samples/Raygun.iOS.Sample/Raygun.iOS.Sample.sln
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...4net/component/samples/Raygun.iOS.Unified.Sample/Raygun.iOS.Unified.Sample/AppDelegate.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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#if __UNIFIED__ | ||
using Foundation; | ||
using UIKit; | ||
#else | ||
using MonoTouch.Foundation; | ||
using MonoTouch.UIKit; | ||
#endif | ||
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namespace Raygun.iOS.Sample | ||
{ | ||
[Register("AppDelegate")] | ||
public partial class AppDelegate : UIApplicationDelegate | ||
{ | ||
UIWindow window; | ||
MyViewController viewController; | ||
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public override bool FinishedLaunching(UIApplication app, NSDictionary options) | ||
{ | ||
window = new UIWindow(UIScreen.MainScreen.Bounds); | ||
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viewController = new MyViewController(); | ||
window.RootViewController = viewController; | ||
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window.MakeKeyAndVisible(); | ||
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return true; | ||
} | ||
} | ||
} | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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#if __UNIFIED__ | ||
using Foundation; | ||
using UIKit; | ||
#else | ||
using MonoTouch.Foundation; | ||
using MonoTouch.UIKit; | ||
#endif | ||
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using Mindscape.Raygun4Net; | ||
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namespace Raygun.iOS.Sample | ||
{ | ||
public class Application | ||
{ | ||
// This is the main entry point of the application. | ||
static void Main(string[] args) | ||
{ | ||
RaygunClient.Initialize("YOUR_APP_API_KEY").AttachCrashReporting().AttachPulse(); | ||
// if you want to use a different Application Delegate class from "AppDelegate" | ||
// you can specify it here. | ||
UIApplication.Main(args, null, "AppDelegate"); | ||
} | ||
} | ||
} |
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