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This is the seventh step of refactoring:
We've further simplified the player's collision logic and introduced new utility functions as well as new methods on the collider class. We've replaced some of the player variables defined in the image onLoad function with top-level refs making it easier to track and maintain which allowed us to easily move the damage effect into a separate utility function.
We've introduced the ability to disable collisions and added a scoring feature.
We've fixed the bug within the useSprite and useAnimatedSprite hooks which was causing re-rendering by destructuring the props object.