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mammerla committed Oct 11, 2023
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2 changes: 2 additions & 0 deletions behavior_pack/entities/evocation_illager.json
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"minecraft:follow_range": {
"value": 64
},
"minecraft:can_join_raid": {
},
"minecraft:conditional_bandwidth_optimization": {
}
},
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2 changes: 2 additions & 0 deletions behavior_pack/entities/pillager.json
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"value": 24,
"max": 24
},
"minecraft:can_join_raid": {
},
"minecraft:conditional_bandwidth_optimization": {
},
"minecraft:hurt_on_condition": {
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2 changes: 2 additions & 0 deletions behavior_pack/entities/ravager.json
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"is_pushable": true,
"is_pushable_by_piston": true
},
"minecraft:can_join_raid": {
},
"minecraft:conditional_bandwidth_optimization": {
},
"minecraft:despawn": {
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2 changes: 2 additions & 0 deletions behavior_pack/entities/vindicator.json
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"minecraft:experience_reward": {
"on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0"
},
"minecraft:can_join_raid": {
},
"minecraft:conditional_bandwidth_optimization": {
},
"minecraft:nameable": {
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2 changes: 2 additions & 0 deletions behavior_pack/entities/witch.json
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"minecraft:follow_range": {
"value": 64
},
"minecraft:can_join_raid": {
},
"minecraft:conditional_bandwidth_optimization": {
}
},
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2 changes: 1 addition & 1 deletion behavior_pack/manifest.json
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"name": "Vanilla Behavior Pack",
"uuid": "ee649bcf-256c-4013-9068-6a802b89d756",
"version": [ 0, 0, 1 ],
"min_engine_version": [ 1, 20, 40 ]
"min_engine_version": [ 1, 20, 50 ]
},
"modules": [
{
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159 changes: 126 additions & 33 deletions documentation/Addons.html

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2 changes: 1 addition & 1 deletion documentation/Animations.html
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<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion documentation/Biomes.html
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<h1>BIOMES DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>BIOMES DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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4 changes: 2 additions & 2 deletions documentation/Blocks.html
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<h1>BLOCKS DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>BLOCKS DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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<h2>Code Example</h2>
Example<br / ><textarea readonly="true" cols="66" rows="20">
{
"format_version": "1.20.40",
"format_version": "1.20.50",
"minecraft:block": {
"description": {
"identifier": "design:lavenderstone"
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161 changes: 160 additions & 1 deletion documentation/Entities.html
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<h1>ENTITIES DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>ENTITIES DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down Expand Up @@ -13504,6 +13504,153 @@ <h2><p id="minecraft:behavior.melee_attack">minecraft:behavior.melee_attack</p><
</table>
<a href="#Index">Back to top</a><br><br>

<h2><p id="minecraft:behavior.melee_box_attack">minecraft:behavior.melee_box_attack</p></h2>

Allows an entity to deal damage through a melee attack with reach calculations based on bounding boxes.</br><h3></h3>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
<tr> <th style="border-style:solid; border-width:2;">Name</th> <th style="border-style:solid; border-width:2;">Type</th> <th style="border-style:solid; border-width:2;">Default Value</th> <th style="border-style:solid; border-width:2;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">attack_once</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">Allows the entity to use this attack behavior, only once EVER.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">attack_types</td>
<td style="border-style:solid; border-width:2; padding:8px">String</td>
<td style="border-style:solid; border-width:2; padding:8px">N/A</td>
<td style="border-style:solid; border-width:2; padding:8px">Defines the entity types this entity will attack.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">can_spread_on_fire</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">If the entity is on fire, this allows the entity's target to catch on fire after being hit.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">cooldown_time</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">1</td>
<td style="border-style:solid; border-width:2; padding:8px">Cooldown time (in seconds) between attacks.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">horizontal_reach</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">0.8</td>
<td style="border-style:solid; border-width:2; padding:8px">The attack reach of the mob will be a box with the size of the mobs bounds increased by this value in all horizontal directions.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">inner_boundary_time_increase</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">0.25</td>
<td style="border-style:solid; border-width:2; padding:8px">Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">max_dist</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">N/A</td>
<td style="border-style:solid; border-width:2; padding:8px">Unused. No effect on "minecraft:behavior.melee_attack".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">max_path_time</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">0.55</td>
<td style="border-style:solid; border-width:2; padding:8px">Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">melee_fov</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">90</td>
<td style="border-style:solid; border-width:2; padding:8px">Field of view (in degrees) when using the sensing component to detect an attack target.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">min_path_time</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">0.2</td>
<td style="border-style:solid; border-width:2; padding:8px">Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">on_attack</td>
<td style="border-style:solid; border-width:2; padding:8px">Trigger</td>
<td style="border-style:solid; border-width:2; padding:8px">N/A</td>
<td style="border-style:solid; border-width:2; padding:8px">Defines the event to trigger when this entity successfully attacks.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">outer_boundary_time_increase</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">0.5</td>
<td style="border-style:solid; border-width:2; padding:8px">Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">path_fail_time_increase</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">0.75</td>
<td style="border-style:solid; border-width:2; padding:8px">Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">path_inner_boundary</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">16</td>
<td style="border-style:solid; border-width:2; padding:8px">Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">path_outer_boundary</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">32</td>
<td style="border-style:solid; border-width:2; padding:8px">Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">random_stop_interval</td>
<td style="border-style:solid; border-width:2; padding:8px">Integer</td>
<td style="border-style:solid; border-width:2; padding:8px">0</td>
<td style="border-style:solid; border-width:2; padding:8px">This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">require_complete_path</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">set_persistent</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">Allows the actor to be set to persist upon targeting a player</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">speed_multiplier</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">1</td>
<td style="border-style:solid; border-width:2; padding:8px">This multiplier modifies the attacking entity's speed when moving toward the target.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">target_dist</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">N/a</td>
<td style="border-style:solid; border-width:2; padding:8px">Unused. No effect on "minecraft:behavior.melee_attack".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">track_target</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">Allows the entity to track the attack target, even if the entity has no sensing.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">x_max_rotation</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">30</td>
<td style="border-style:solid; border-width:2; padding:8px">Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">y_max_head_rotation</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">30</td>
<td style="border-style:solid; border-width:2; padding:8px">Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>

<h2><p id="minecraft:behavior.mingle">minecraft:behavior.mingle</p></h2>

Allows an entity to go to the village bell and mingle with other entities</br><h3></h3>
Expand Down Expand Up @@ -18348,6 +18495,10 @@ <h2><p id="minecraft:burns_in_daylight">minecraft:burns_in_daylight</p></h2>

Specifies if/how a mob burns in daylight.</br><a href="#Index">Back to top</a><br><br>

<h2><p id="minecraft:can_join_raid">minecraft:can_join_raid</p></h2>

Determines that this entity can join an existing raid.</br><a href="#Index">Back to top</a><br><br>

<h2><p id="minecraft:celebrate_hunt">minecraft:celebrate_hunt</p></h2>

Specifies hunt celebration behaviour.</br><h3></h3>
Expand Down Expand Up @@ -22704,6 +22855,10 @@ <h3></h3>
<td style="border-style:solid; border-width:2; padding:8px">11509785650956819759</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">minecraft:behavior.melee_box_attack</td>
<td style="border-style:solid; border-width:2; padding:8px">16943510645914782909</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">minecraft:behavior.mingle</td>
<td style="border-style:solid; border-width:2; padding:8px">385775952</br></td>
</tr>
Expand Down Expand Up @@ -23202,6 +23357,10 @@ <h3></h3>
<td style="border-style:solid; border-width:2; padding:8px">1256874605</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">minecraft:can_join_raid</td>
<td style="border-style:solid; border-width:2; padding:8px">-1847990870</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">minecraft:celebrate_hunt</td>
<td style="border-style:solid; border-width:2; padding:8px">-789611239</br></td>
</tr>
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2 changes: 1 addition & 1 deletion documentation/Entity Events.html
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<h1>ENTITY EVENTS DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>ENTITY EVENTS DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion documentation/Entity Timeline Events.html
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<h1>ENTITY TIMELINE EVENTS DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>ENTITY TIMELINE EVENTS DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion documentation/Features.html
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<h1>FEATURES DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>FEATURES DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion documentation/Fogs.html
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<h1>FOGS DOCUMENTATION </br>Version: 1.20.40.24</h1>
<h1>FOGS DOCUMENTATION </br>Version: 1.20.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion documentation/Index.html
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<html><head><title>DOCUMENTATION</title></head><body><h1>DOCUMENTATION</br>Version: 1.20.40.24
<html><head><title>DOCUMENTATION</title></head><body><h1>DOCUMENTATION</br>Version: 1.20.50.20
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<ol>
<li><a href="Addons.html">Addons</a>
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