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TilesRenderer.d.ts: use primitive types rather than object types
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sguimmara committed Dec 12, 2024
1 parent 0935e29 commit f3b64fd
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions src/three/TilesRenderer.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -22,24 +22,24 @@ export interface TilesRendererEventMap {
export class TilesRenderer extends TilesRendererBase implements EventDispatcher<TilesRendererEventMap> {

ellipsoid: Ellipsoid;
autoDisableRendererCulling : Boolean;
optimizeRaycast : Boolean;
autoDisableRendererCulling : boolean;
optimizeRaycast : boolean;

manager : LoadingManager;

group : TilesGroup;

getBoundingBox( box : Box3 ) : Boolean;
getOrientedBoundingBox( box : Box3, matrix : Matrix4 ) : Boolean;
getBoundingSphere( sphere: Sphere ) : Boolean;
getBoundingBox( box : Box3 ) : boolean;
getOrientedBoundingBox( box : Box3, matrix : Matrix4 ) : boolean;
getBoundingSphere( sphere: Sphere ) : boolean;

hasCamera( camera : Camera ) : Boolean;
setCamera( camera : Camera ) : Boolean;
deleteCamera( camera : Camera ) : Boolean;
hasCamera( camera : Camera ) : boolean;
setCamera( camera : Camera ) : boolean;
deleteCamera( camera : Camera ) : boolean;

setResolution( camera : Camera, x : Number, y : Number ) : Boolean;
setResolution( camera : Camera, resolution : Vector2 ) : Boolean;
setResolutionFromRenderer( camera : Camera, renderer : WebGLRenderer ) : Boolean;
setResolution( camera : Camera, x : number, y : number ) : boolean;
setResolution( camera : Camera, resolution : Vector2 ) : boolean;
setResolutionFromRenderer( camera : Camera, renderer : WebGLRenderer ) : boolean;

forEachLoadedModel( callback : ( scene : Object3D, tile : Tile ) => void ) : void;

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