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call updateMatrixWorld after performing setLatLonToYUp #460

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merged 2 commits into from
Jan 18, 2024

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tobias74
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In case other components rely on the matrixWorld of the group they might only get the correct value after the next rendered frame. This might cause short "blips" with one frame being out of place, offset by the distance between the previous and current (lat,lon).

…Renderer

In case other components rely on the matrixWorld of the group they might only get the correct value after the next rendered frame. This might cause short "blips" with one frame being out of place, offset by the distance between the previous and current (lat,lon).
@gkjohnson gkjohnson added this to the v0.3.24 milestone Jan 18, 2024
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Great, thank you!

@gkjohnson gkjohnson merged commit e4f43be into NASA-AMMOS:master Jan 18, 2024
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