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Add support for ortho camera to controls #537

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Jul 3, 2024
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113 changes: 56 additions & 57 deletions example/fadingTiles.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,5 @@
import {
Scene,
DirectionalLight,
AmbientLight,
WebGLRenderer,
PerspectiveCamera,
OrthographicCamera,
Expand All @@ -10,9 +8,10 @@ import {
import { FadeTilesRenderer, } from './src/FadeTilesRenderer.js';
import { EnvironmentControls } from '../src/index.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { CameraTransitionManager } from './src/CameraTransitionManager.js';

let camera, ortho, controls, scene, renderer;
let groundTiles, skyTiles, tilesParent;
let controls, scene, renderer;
let groundTiles, skyTiles, tilesParent, transition;

const params = {

Expand All @@ -23,7 +22,7 @@ const params = {
fadeDuration: 0.5,
renderScale: 1,
fadingGroundTiles: '0 tiles',
camera: 'perspective',
orthographic: false,

};

Expand All @@ -32,64 +31,59 @@ render();

function init() {

scene = new Scene();

// primary camera view
// renderer
renderer = new WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xd8cec0 );

document.body.appendChild( renderer.domElement );
renderer.domElement.tabIndex = 1;

ortho = new OrthographicCamera( - 1, 1, 1, - 1, 0, 4000 );
// scene
scene = new Scene();

// set up cameras and ortho / perspective transition
transition = new CameraTransitionManager(
new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.25, 4000 ),
new OrthographicCamera( - 1, 1, 1, - 1, 0, 4000 ),
);
transition.camera.position.set( 20, 10, 20 );
transition.camera.lookAt( 0, 0, 0 );
transition.addEventListener( 'camera-changed', ( { camera, prevCamera } ) => {

skyTiles.deleteCamera( prevCamera );
groundTiles.deleteCamera( prevCamera );

skyTiles.setCamera( camera );
groundTiles.setCamera( camera );

camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.25, 4000 );
camera.position.set( 20, 10, 20 );
controls.setCamera( camera );

} );

// controls
controls = new EnvironmentControls( scene, camera, renderer.domElement );
controls = new EnvironmentControls( scene, transition.camera, renderer.domElement );
controls.minZoomDistance = 2;
controls.cameraRadius = 1;

// lights
const dirLight = new DirectionalLight( 0xffffff );
dirLight.position.set( 1, 2, 3 );
scene.add( dirLight );

const ambLight = new AmbientLight( 0xffffff, 0.2 );
scene.add( ambLight );

// tiles parent group
tilesParent = new Group();
tilesParent.rotation.set( Math.PI / 2, 0, 0 );
scene.add( tilesParent );

// init tiles
reinstantiateTiles();

// events
onWindowResize();
window.addEventListener( 'resize', onWindowResize, false );

// gui initialization
const gui = new GUI();
gui.add( params, 'camera', [ 'perspective', 'orthographic' ] ).onChange( v => {

if ( v === 'perspective' ) {
gui.add( params, 'orthographic' ).onChange( v => {

camera.position.copy( ortho.position );
camera.rotation.copy( ortho.rotation );
controls.setCamera( camera );
groundTiles.deleteCamera( ortho );
skyTiles.deleteCamera( ortho );

} else {

ortho.position.copy( camera.position );
ortho.rotation.copy( camera.rotation );
controls.setCamera( ortho );
groundTiles.deleteCamera( camera );
skyTiles.deleteCamera( camera );

}
transition.fixedPoint.copy( controls.pivotPoint );
transition.toggle();

} );
gui.add( params, 'useFade' );
Expand Down Expand Up @@ -121,27 +115,31 @@ function reinstantiateTiles() {
groundTiles.lruCache.minSize = 900;
groundTiles.lruCache.maxSize = 1300;
groundTiles.errorTarget = 12;
groundTiles.setCamera( transition.camera );

skyTiles = new FadeTilesRenderer( 'https://raw.githubusercontent.com/NASA-AMMOS/3DTilesSampleData/master/msl-dingo-gap/0528_0260184_to_s64o256_colorize/0528_0260184_to_s64o256_sky/0528_0260184_to_s64o256_sky_tileset.json' );
skyTiles.fetchOptions.mode = 'cors';
skyTiles.lruCache = groundTiles.lruCache;
skyTiles.setCamera( transition.camera );

tilesParent.add( groundTiles.group, skyTiles.group );

}

function onWindowResize() {

const { perspectiveCamera, orthographicCamera } = transition;
const aspect = window.innerWidth / window.innerHeight;

ortho.bottom = - 40;
ortho.top = 40;
ortho.left = - 40 * aspect;
ortho.right = 40 * aspect;
ortho.updateProjectionMatrix();
orthographicCamera.bottom = - 40;
orthographicCamera.top = 40;
orthographicCamera.left = - 40 * aspect;
orthographicCamera.right = 40 * aspect;
orthographicCamera.updateProjectionMatrix();

perspectiveCamera.aspect = aspect;
perspectiveCamera.updateProjectionMatrix();

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );

}
Expand All @@ -150,26 +148,27 @@ function render() {

requestAnimationFrame( render );

const activeCamera = params.camera === 'perspective' ? camera : ortho;

controls.enabled = ! transition.animating;
controls.update();
activeCamera.updateMatrixWorld();
transition.update();

const camera = transition.camera;
camera.updateMatrixWorld();

groundTiles.errorTarget = params.errorTarget;
groundTiles.fadeRootTiles = params.fadeRootTiles;
groundTiles.setCamera( activeCamera );
groundTiles.setResolutionFromRenderer( activeCamera, renderer );
groundTiles.fadeDuration = params.useFade ? params.fadeDuration * 1000 : 0;
groundTiles.setCamera( camera );
groundTiles.setResolutionFromRenderer( camera, renderer );
groundTiles.update();

skyTiles.fadeRootTiles = params.fadeRootTiles;
skyTiles.setCamera( activeCamera );
skyTiles.setResolutionFromRenderer( activeCamera, renderer );
skyTiles.update();

groundTiles.fadeDuration = params.useFade ? params.fadeDuration * 1000 : 0;
skyTiles.fadeDuration = params.useFade ? params.fadeDuration * 1000 : 0;
skyTiles.setCamera( camera );
skyTiles.setResolutionFromRenderer( camera, renderer );
skyTiles.update();

renderer.render( scene, activeCamera );
renderer.render( scene, camera );

params.fadingGroundTiles = groundTiles.fadingTiles + ' tiles';

Expand Down
41 changes: 23 additions & 18 deletions example/googleMapsExample.js
Original file line number Diff line number Diff line change
Expand Up @@ -76,37 +76,39 @@ function reinstantiateTiles() {

function init() {

scene = new Scene();

// primary camera view
// renderer
renderer = new WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x151c1f );

document.body.appendChild( renderer.domElement );

transition = new CameraTransitionManager();
transition.addEventListener( 'camera-changed', ( { camera, prevCamera } ) => {

tiles.deleteCamera( prevCamera );
tiles.setCamera( camera );
controls.setCamera( camera );
// scene
scene = new Scene();

} );
// camera and transition set up
transition = new CameraTransitionManager(
new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 160000000 ),
new OrthographicCamera( - 1e4, 1e4, 1e4, - 1e4, 1, 160000000 ),
);

transition.perspectiveCamera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 160000000 );
transition.perspectiveCamera.position.set( 4800000, 2570000, 14720000 );
transition.perspectiveCamera.lookAt( 0, 0, 0 );

transition.orthographicCamera = new OrthographicCamera( - 1e4, 1e4, 1e4, - 1e4, 1, 160000000 );
transition.orthographicCamera.zoom = 1.5 * 1e-3;
transition.orthographicCamera.position.set( 4800000, 2570000, 14720000 );
transition.orthographicCamera.lookAt( 0, 0, 0 );
transition.orthographicCamera.zoom = 1.5 * 1e-3;

transition.camera = transition.perspectiveCamera;
transition.addEventListener( 'camera-changed', ( { camera, prevCamera } ) => {

tiles.deleteCamera( prevCamera );
tiles.setCamera( camera );
controls.setCamera( camera );

} );

// controls
controls = new GlobeControls( scene, transition.camera, renderer.domElement, null );

// initialize tiles
reinstantiateTiles();

onWindowResize();
Expand Down Expand Up @@ -216,13 +218,16 @@ function animate() {

if ( ! tiles ) return;

transition.update();
controls.enabled = ! transition.animating;
controls.update();
transition.update();

const camera = transition.camera;
// TODO: ideally we would sync the camera positions, then update the planes, then transition.
// Without it we may have an off-by-one-frame issue?
controls.updateCameraClipPlanes( transition.perspectiveCamera );
controls.updateCameraClipPlanes( transition.orthographicCamera );

window.TRANS = transition;
const camera = transition.camera;

// update options
tiles.setResolutionFromRenderer( camera, renderer );
Expand Down
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