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Merge pull request #4826 from out-of-phaze/codequality/organize-folders
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Reorganize files into module and feature-level folders
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MistakeNot4892 authored Feb 1, 2025
2 parents 7b749f7 + 030c5b6 commit 0c5d0a0
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Showing 113 changed files with 1,217 additions and 1,223 deletions.
2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/Cleanable/humans.dm
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Expand Up @@ -15,7 +15,7 @@
persistent = TRUE
appearance_flags = NO_CLIENT_COLOR
cleanable_scent = "blood"
scent_descriptor = SCENT_DESC_ODOR
scent_descriptor = "odour"

var/base_icon = 'icons/effects/blood.dmi'
var/basecolor=COLOR_BLOOD_HUMAN // Color when wet.
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2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/cleanable.dm
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Expand Up @@ -14,7 +14,7 @@
var/cleanable_scent
var/scent_type = /datum/extension/scent/custom
var/scent_intensity = /decl/scent_intensity/normal
var/scent_descriptor = SCENT_DESC_SMELL
var/scent_descriptor = "smell"
var/scent_range = 2

/obj/effect/decal/cleanable/Initialize(var/ml, var/_age)
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@@ -1,15 +1,9 @@
/* Teleportation devices.
* Contains:
* Locator
* Hand-tele
*/

/*
* Locator
*/
/obj/item/locator
name = "locator"
desc = "Used to track those with locater implants."
desc = "Used to track those with locator implants."
icon = 'icons/obj/items/device/locator.dmi'
icon_state = ICON_STATE_WORLD
var/temp = null
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