Rust crate for parsing, and operating with Quake 1 BSP files.
- Parsing
.bsp
files with the BSP29 and BSP2 formats. - Structured easy access to the bsp data.
- BSP raycasting.
- Mesh generation.
- Lightmap atlas generation either per-style or per-slot (
.lit
supported). - BSPX support, including built-in structures/support for the
RGBLIGHTING
,LIGHTGRID_OCTREE
,BRUSHLIST
, andDECOUPLED_LM
lumps.
use qbsp::prelude::*;
let _ = BspData::parse(BspParseInput {
bsp: &[], // Data of the bsp file.
lit: None, // Optional lit file for colored lighting if no `RGBLIGHTING` BSPX lump is present.
settings: BspParseSettings::default(),
});
I might work on these at a later date, but if anyone wants to help out or just give some ideas, they're more than welcome to!
- More flexible meshing API
- PVS data support
- BSP writing