Welcome to my first Commander X16 project! This project is a learning exercise where I am diving into assembly language programming to create a retro-style space shoot-em up game. The game is being developed for the Commander X16, a modern 8-bit computer inspired by the classic computers of the 1980s.
This project aims to recreate the nostalgic feel of classic space shoot-em up games. The game features a spaceship that the player can control to navigate through space, avoiding obstacles and enemies while aiming to achieve a high score.
- Retro Graphics: Utilizing the New Retro Commander X16 VERA chip to render sprites and backgrounds.
- Keyboard Controls: Move the spaceship using the WASD or cursor keys.
- joystick Controls: Implement an SNES controller as another method to control the spacehip
- Assembly Language: Written in assembly language for an authentic retro programming experience.
- ZeroByteOrg: For the plug in sound and music player library.
- The CommanderX16 Team: including the 8-Bit guy for inspiring me to learn retro game dev
- Matt Heffernan: for all his youtube tutorials and code examples.