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P33 #502
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P33 #502
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- when stopping npc, reset movement to null; - periodically check primary hostile.
- velocity vector in the case of zero length is calculated in the direction of the unit; - if at the start already at destination, then set Arrived to true.
Update Zone.cs - Mutex + HashSet insted of ImmutableHashSet. Skip robotComponent update if not active.
- the camouflage bonus is now a robot property rather than a zone effect.
- Energy fields are no longer mineable by indy turrets
… painting into loot
# Conflicts: # src/Perpetuum/Units/Unit.cs
# Conflicts: # src/Perpetuum/Modules/DrillerModule.cs
# Conflicts: # src/Perpetuum.Bootstrapper/PerpetuumBootstrapper.cs
- AI fixes - Other
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