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P33 #502

Merged
merged 33 commits into from
Dec 14, 2024
Merged

P33 #502

merged 33 commits into from
Dec 14, 2024

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Sellafield
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aqpanaciy and others added 30 commits March 22, 2024 12:55
- when stopping npc, reset movement to null;
- periodically check primary hostile.
- velocity vector in the case of zero length is calculated in the direction of the unit;
- if at the start already at destination, then set Arrived to true.
Update Zone.cs

- Mutex + HashSet insted of ImmutableHashSet.

Skip robotComponent update if not active.
- the camouflage bonus is now a robot property rather than a zone effect.
- Energy fields are no longer mineable by indy turrets
# Conflicts:
#	src/Perpetuum/Units/Unit.cs
# Conflicts:
#	src/Perpetuum/Modules/DrillerModule.cs
# Conflicts:
#	src/Perpetuum.Bootstrapper/PerpetuumBootstrapper.cs
Dolzhukov, Viktor and others added 3 commits October 10, 2024 07:53
@Sellafield Sellafield merged commit 7ade31a into Development Dec 14, 2024
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@Sellafield Sellafield deleted the p33 branch December 14, 2024 11:51
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2 participants